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Mage Wars: Druid vs Necromancer
Expansion of:
Mage Wars Arena
90m - 90m
2 - 2 Players
Ages 14+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
The simultaneous action selection mechanic lets players secretly choose their actions. After they are revealed, the actions resolve following the rule-set of the game.
Simultaneous Action Selection
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
36.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
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Family and Children
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Adult
Thematic
Ελληνικα Παιχνιδια
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The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
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latindog
The druid has a number of interesting effects especially related to vine creation. The necromancer can summon a powerful army full of creatures who are harder to deal with without certain spells. I don' t log plays for individual expansions of Mage Wars because I generally use cards from several expansions in each game and I don't necessarily know where each card came from and it's just too much to keep track of anyway. I am giving all of the Mage Wars expansions the same rating to reflect how much I enjoy "Mage Wars with cards from all the expansions" not the individual components of this particular set.
kytah
Mage Wars: Druid vs. Necromancer is a two-mage expansion set for Mage Wars, focusing on two schools of magic not emphasized in the core set. The Druid is schooled in Nature magic and is the undisputed master of plants. The Necromancer is a dark, sinister Mage who dabbles in the darkest of the black arts.
mmmgoodwin
Yes, yes, yes. I don't understand why they moved towards the "Arena" format... the original box was EPIC. This is one of those few games that inspired real fights between my GF and I.