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Mage Wars: Druid vs Necromancer
Expansion of:
Mage Wars Arena
90m - 90m
2 - 2 Players
Ages 14+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
The simultaneous action selection mechanic lets players secretly choose their actions. After they are revealed, the actions resolve following the rule-set of the game.
Simultaneous Action Selection
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
36.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
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Gaiduku
Technically I only own half of this (the druid half) and its bloody amazing. The base mages in Mage wars were good but the druid is just awesome. Spreading vines around the map and sprouting creatures all over the place is completely my play style.
darkfonix
Por poner una pega, un Warlock incinera con mucha facilidad a estos dos magos. A pesar de ello, son dos mecánicas geniales y muy bien implementadas, mis magos favoritos del juego.
delfinius17
This expansion is similar to the foremaster vs warlord expansion however, these two new mages are WAYYY better and more intersting than the previous two. The druid is super fun and unique, the necromancer is also very fun (spawning tons and tons of skeletons/zombies and eating stuff.). Both the mages feel fresh and full of new ideas. The creatures in this expansion are some of the best in the game, and the theme is very heavy with these mages.