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Mage Wars: Druid vs Necromancer
Expansion of:
Mage Wars Arena
90m - 90m
2 - 2 Players
Ages 14+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
The simultaneous action selection mechanic lets players secretly choose their actions. After they are revealed, the actions resolve following the rule-set of the game.
Simultaneous Action Selection
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
36.00
€
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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delfinius17
This expansion is similar to the foremaster vs warlord expansion however, these two new mages are WAYYY better and more intersting than the previous two. The druid is super fun and unique, the necromancer is also very fun (spawning tons and tons of skeletons/zombies and eating stuff.). Both the mages feel fresh and full of new ideas. The creatures in this expansion are some of the best in the game, and the theme is very heavy with these mages.
KageSasurai
Superb Expansion which I hope to play more. I worry about a little bit of power creep, but it seems to be fairly balanced.
joechip90
This is a very good expansion with two new mages that provide a very different playing style to the game. Both have very interesting mechanics that allows them to be very real threats to my existing mage builds but without them feeling too overpowered. Thematically, this is my favorite of the Mage Wars expansions: I was looking forward to playing as the necromancer.