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Mage Wars Academy: Warlock
Expansion of:
Mage Wars Academy
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
19.00
€
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Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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danfix99
Similar to the other expansion, I wish it would have come with a spell book. Other than that, the cards are fun to play and I like the variety.
KageSasurai
Adds the warlock from the arena series, plays very thematically, possibly the best add in to this system.
Rodge
Once again, I see this more as a card expansion to Mage Wars Arena - than one for Academy. I feel the Academy Warlock to be a little weak. However, many of the cards in this set are not and are really ideal for the larger game. Firestream, 4 mana for a 4 dice fireball with possible burn? Exactly the kind of thing the Warlock has needed. Likewise, the Hellstar - a much more suitable weapon than the always-dissolved Whip. And "Curse Item" is perfect for those really expensive equipments that are brought out that you don't want to pay to dissolve. 2 direct damage every turn to keep your equipment is NASTY. Great expansion!