Lost Ruins of Arnak
30m - 120m
1 - 4 Players
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Disclaimer: Comments may be biased due to a long covid-19 induced break from board games before returning to the arena to play Arnak. I must say that Arnak left me with a will to play again. Perhaps it didn’t blow my socks off, but I would definitely give it another go. The game revolves around deck building and worker placement mechanics and the mixture of these two create interesting dynamics to the game. On the other hand you’re competing on the best action spaces like in regular worker placement while building your deck in order boost your economy. Sometimes the game felt a bit counterintuitive but it was only a minor issue, and you’ll get used to it very quick. Despite the very rich and saturated colour palette, the art appealed to me. This was perhaps because the it reminded me of autumn foliage.
Um jogo bem inteligente como um todo, mas que tem um caminho óbvio a seguir (trilha do templo). Se vc não investir nela, vc não tem sequer chance de ganhar. tematicamente faz sentido (afinal o templo é o grande achadado da ilha), então não estraga a experiencia em nenhum momento. Adoro como esse jogo pode ser aproveitado por jogadores intermediários e avançados. Jogão
Worker placement and use of limited actions to grow. The game starts very slowly (in the sense of early actions not feeling very impactful) but grows quickly. Highly subject to AP for those that have it. Only really seems to have two viable strategies, which make it somewhat limiting as well.