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Lords of Ragnarok (Gamefound – Core Pledge) consists of:
1) Lords of Ragnarok Core Box
2) Lords of Ragnarok Stretch Goals
In this 1-4 player strategic board game, you will lead a unique, asymmetric hero and their army, trying to be the ultimate victor in a war that unfolds over approximately 120 minutes. Players will choose from various actions, such as building monuments, hunting monsters, ravaging the lands, gathering armies and artifacts.
Gods will grant you blessings that will heavily impact the game and create a unique combo for each player. On top of all that, special runes will play a significant role in leveling up your armies or earning other bonuses that include control of deadly monsters.
While the game is spiritual successor of Lords of Hellas and implements a lot of core gameplay aspects, there will be a lot of new mechanics and twists, so prepare yourself for fresh, new thematic experience!
Multiple victory conditions will keep players at the edge of their seats until the end of the game, making room for some stunning, carefully planned last-minute reversals!
Ages | 14+ |
---|---|
Players | Solo, 2 Players, 3 Players, 4 Players |
Play Time | 90m – 90m |
Designer | Adam Kwapiński |
Mechanics | Area Majority / Influence, Area Movement |
Theme | Miniatures, Science Fiction, Wargame, Fantasy, Mythology |
Publisher | Awaken Realms |
dold_
Played this twice in a row, stars aligned and local geeks had a lot of time to game. 180 minutes is not a lie, but is a reasonable approximation as long as somebody isn't hardcore APing. This is plainly better than Hellas in my opinion, but I still have gripes. Learning about rules that were left out of the rulebook mid game was absurd. It's one thing to have typos or miss something in a game with branching storylines and 300 cards. The missing rule here was a functional change, and without the missing sentence completely changes how you can approach a monster fight. The player turn reminds of Through the Ages in that it's a lot of actions that all branch in a few directions, so if somebody is slow at taking their turn and trying to think every little bit through, it is going to take forever. 5th player expansion feels like a horrible idea for this reason. This was all a thing in Hellas as well, but Ragnarok also has a bonus action system contend with, and is not really streamlined anywhere. That all said, gaining control of monsters is my favorite rule this year, the rune system grafted onto the old action selection system is pretty solid, the win conditions feel better, Heroes feel better in their dual duties of heroic actions and assisting in the area control game. I really didn't like Quests in Hellas and don't miss them at all, armies are easier to manage, and the game has fewer minigame interuptions (less blessing drafts). Looking through the expansions, I would be skeptical of using any of them. Base game is fine even if you're using the same monsters every time, adding a 5th player is something I will be advising against, the new ideas like Frost Giants or ships are easy to integrate but I also just don't see them really improving the game so I don't know if we will ever bother with them. Edit 1/2024: I still like this more than Hellas, but I think I've seen all I will see in these games, and I am ready to move on.
Cafuso
Played it multiple times with a friend. The mechanics are just poor, the most advance mechanic is looking at two numbers and find out which is higher. It`s also not complex but confusing. Players are looking up what they can do all the time and the game takes for ages. It looks good but its poorly made in it's content. Odin would be sick of it.
FrAnkX0r88
Too complex for my taste; its hard to keep the overview. Rising Sun or Bloodrage already enough challenge for me. Production quality is nice.