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London Dread
60m - 90m
2 - 4 Players
Ages 14+
The simultaneous action selection mechanic lets players secretly choose their actions. After they are revealed, the actions resolve following the rule-set of the game.
Simultaneous Action Selection
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Horror
55.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Barek333
Played at Essen 2016. This game looks so beautiful, has very nice components and a good idea. So what is wrong with it. Well it is all exterior and no interior. The 12 minute time limit for setting orders is there to mask the fact that the mechanic is extremely simplistic. Have enough tokens to finish a task. Added on it is the uncertanty of drawing some cards and later rolling some dice. So besides planning there is a lot of luck involved. It is still a nice game to play mostly because of the visuals but after you realize there are only three missions and there is no replayability what so ever, no matter what the authors say, paying some 50 euros for it is a no go. Would without a problem play all three scenarios if asked (even though I would get bored after the initial 12 minute move planning phase) but would never buy it.
Affenberg
This game is better, if theme and story is your 'thing'. The 'best' part is the planning phase. But you probably won't be stressed at all, even at the hardest level. The only real difference in the scenarios are the story, which changes, but gameplay is sameish. And the endgame phase is a terrible bad design. :/
ehein6
The game mechanics are overly complex. Too many rules, too many exceptions to those rules, and way too many components and cards to sort out. It took more than an hour just to set up the game the first time, and we were referring back to the manual several times throughout play. I like "big" games, but in my opinion the gameplay of London Dread could have been just as interesting with fewer rules. Several aspects of the game seem designed to frustrate newcomers. After planning out all your moves in 12 minutes in the first phase, you move to the second phase to execute those moves. Players who have misunderstood a game mechanic, failed to pick up on the proper strategy, or run out of time will be forced to live with these decisions for the rest of the game, with no chance to correct their poor choices. Final victory is determined by a dice roll, and while you can get extra dice by doing well, blind luck still has a good chance of ruining the entire experience. All of this complexity makes it hard to enjoy the story, which isn't well told anyways. There's a lot of flavor text to establish the theme and setting, but the actual plot is very vague and cliche. By the time we reached the antagonist I didn't know or care why our characters suddenly decided to perform an arcane ritual.