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Lisboa
60m - 120m
1 - 4 Players
Ages 12+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
145.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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2bit
I'm rating this a 10 to objectively reflect the quality of the game: the rich and well integrated theme, the top notch components, the beautiful artwork, the comprehensive player aids, the simplicity of the just-play-one-card on your turn game play and the very clever interaction between all the game mechanisms. It's a fantastic creation. Subjectively, from the point of view of my experience playing a friend's copy with 4 players, it'd have to be a 6. There is so much to get your head round it's initially very difficult to know what you should do. We've played around 300 board games in the last 5 years and this was the first for which my wife said she would have quit the game if the surviving three could have continued without her. Another player became hugely frustrated at his inability to Visit a Noble in order to access the main three game actions because he had insufficient "influence". It went like this: How do you get more influence? By building a ship. How do you build a ship? By giving up some goods to perform a trade. How do you get some goods? By producing from your stores. How do I build a store? By visiting a Noble for which you'll need influence. How do you get more influence? Etc There are cards to help break the cycle, but if you don't have them it can feel tiresome being stuck in a rut. The two hour estimate for 4 players was optimistic. We were 90 mins setting up and going through the rules. The game lasted about 3.5 hours and involved a lot of rule checking in response to "How do I...?" and "What does this icon mean?". Is it worth more than £100? Maybe, for the right group. Not for us though.
anickell5150
Beautiful production and elegant gameplay. Mechanics and theme are strikingly connected. Solo mode is a great moving puzzle that provides a great challenge. One of the most engaging games I've ever played. A masterstroke.
Andy Pain
Played 4 handed - OK game with the usual victory point salad giving multiple options to score points - not sure it adds anything new although it is very pretty