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Get ready to enter the poor and dreary Whitechapel district in London 1888 – the scene of the mysterious Jack the Ripper murders – with its crowded and smelly alleys, hawkers, shouting merchants, dirty children covered in rags who run through the crowd and beg for money, and prostitutes – called "the wretched" – on every street corner.
The board game Letters from Whitechapel, which plays in 90-150 minutes, takes the players right there. One player plays Jack the Ripper, and his goal is to take five victims before being caught. The other players are police detectives who must cooperate to catch Jack the Ripper before the end of the game. The game board represents the Whitechapel area at the time of Jack the Ripper and is marked with 199 numbered circles linked together by dotted lines. During play, Jack the Ripper, the Policemen, and the Wretched are moved along the dotted lines that represent Whitechapel’s streets. Jack the Ripper moves stealthily between numbered circles, while policemen move on their patrols between crossings, and the Wretched wander alone between the numbered circles.
Ages | 14+ |
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Players | 2 Players, 3 Players, 4 Players, 5 Players, 6 Players |
Play Time | 60m – 60m |
Designer | Gabriele Mari, Gianluca Santopietro |
Mechanics | Hidden Movement, Team-Based Game, Memory, Point to Point Movement, Secret Unit Deployment |
Theme | Bluffing, Deduction, Murder/Mystery, Post-Napoleonic |
Publisher | 999 Games, Devir, Hobby Japan, Nexus Editrice, Planplay, Sir Chester Cobblepot, Stratelibri, Swan Panasia Co., Ltd., Zhiyanjia, Edge Entertainment, Fantasy Flight Games, Galakta, Giochi Uniti, Heidelberger Spieleverlag, Korea Boardgames co., Ltd. |
ajfonty
Definitely a game I need to be in "the mood" to play, but it is a great game of analytics and cooperation. Definitely unique.
2018
Visually beautiful. Thought i'd love it but i got bored during the first night. Will give it a shot with fewer players, there were probably too many of us (max players, all new).
aeroguru1978
Excellent deduction game that oozes with theme. Excellent suspense and surprise, provided you don't introduce a lot of the house variants that are swimming around which more or less reduce the whole game to putting together a puzzle (detectives making copious notes in notebooks, marking off all possible positions of Jack on laminated mini-versions of the map, etc.). The major drawback of this game is its length (primarily a problem if more than one player are splitting the role of the detectives). For what can be a 2-3 hour time investment, I'd normally like a game to be a little more meaty. Works great (and plays more quickly) as a two-player game (at the cost that a single mental error on the part of the detectives may not be noticed immediately and may effectively ruin the chances of catching Jack).