Letters from Whitechapel
Get ready to enter the poor and dreary Whitechapel district in London 1888 – the scene of the mysterious Jack the Ripper murders – with its crowded and smelly alleys, hawkers, shouting merchants, dirty children covered in rags who run through the crowd and beg for money, and prostitutes – called "the wretched" – on every street corner.
The board game Letters from Whitechapel, which plays in 90-150 minutes, takes the players right there. One player plays Jack the Ripper, and his goal is to take five victims before being caught. The other players are police detectives who must cooperate to catch Jack the Ripper before the end of the game. The game board represents the Whitechapel area at the time of Jack the Ripper and is marked with 199 numbered circles linked together by dotted lines. During play, Jack the Ripper, the Policemen, and the Wretched are moved along the dotted lines that represent Whitechapel’s streets. Jack the Ripper moves stealthily between numbered circles, while policemen move on their patrols between crossings, and the Wretched wander alone between the numbered circles.
2 Players, 3 Players, 4 Players, 5 Players, 6 Players
60m – 60m
Gabriele Mari, Gianluca Santopietro
Hidden Movement, Team-Based Game, Memory, Point to Point Movement, Secret Unit Deployment
Bluffing, Deduction, Murder/Mystery, Post-Napoleonic
999 Games, Devir, Hobby Japan, Nexus Editrice, Planplay, Sir Chester Cobblepot, Stratelibri, Swan Panasia Co., Ltd., Zhiyanjia, Edge Entertainment, Fantasy Flight Games, Galakta, Giochi Uniti, Heidelberger Spieleverlag, Korea Boardgames co., Ltd.
Excellent Scotland Yard -style game, where everyone are sweating. "Bobbies" are closer than they think and Jack has to think every possible trick to survive while keeping calm face.
4 hours of boredom. Mechanics are almost sound but heavily biased toward Jack. Played second time to be sure, but general comments were "that sucked" Only 2/6 people playing enjoyed it. Maybe as a two player game (with one person controlling the police) it is more redeeming.
Letters from Whitechapel is a great hidden movement deduction game. The problem with it is the time to play. The game takes a significant amount of time to play and as such I find that the payout for the experience is not worth the time invested to play it. If there was a way to shorten this game a bit I would really love playing it more often.