15m - 20m
1 - 4 Players
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Pattern Building is a system where players place game components in specific patterns in order to gain specific or variable game results. For example: placing chips on 2, 4, 6, 8 on a board gets the player an action card they can use later in the game.
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
neat card game to place your chickens in groups. You have to manage your hand and figure out the best patterns to score points. Its cute.
[size=8]Satisfaction (*/18) - :star::star::star::star::star::star::halfstar::nostar::nostar: Brainburning (*/7) - :star::star::star::star::star::nostar::nostar: Replayability (*/6) - :star::star::star::star::nostar::nostar: Luck impact (*/5) - :star::star::star::nostar::nostar: Interactivity (*/4) - :star::nostar::nostar::nostar: Involvement (*/4) - :star::star::star::nostar: Rules/Setup (*/4) - :star::star::star::star: Player count (*/2) - :star::star: :chalice: - Great artistic design [/size]
Hens (Little Rocket Games) is a fun fast simple little card game with good artwork but my game group has decided it's not a keeper. It's a shame (I'd play it again) but understandable when you know that there is something better you'd rather play. There's a lot of competition??