Fast tactical game, Chess like, set in Arthurian’s mythology universe.
You will be commanding minions as you’ll be casting powerful spells to achieve victory. Special dice will help to control changing board every turn and power hexes give you cards for conducting key maneuvers.
Goal of the game is to defeat opponent mage: Merlin or Mordred.
Every turn you will draw a number of cards depends on how many power hexes your minions are controlling on the board.
Cards in your hand are your actions. Spending them you can move your minions, you can boost attack skill or defenses and at last you can cast special spells, like: tornado, run or stone.
Every player at the beginning of their turn is forced to roll a special die which change an element on the board, making it different each turn. It is the player’s choice when the turn ends whether or not he/she has any cards left on a hand or not.
In a tournament version you can use a Chess Clock for a fast and full of emotion game.
30m – 35m
Action Points, Card Drafting, Dice Rolling, Variable Phase Order
Seen game at Dragonmeet London. Nice tactical game with Action Cards. Looks like chess only at setup point .
A new version of chess but in the world of might and magic - humans versus orcs under the leadership of Merlin and Mordred. Quick to learn - Hard to master ;) Well balanced units, interesting movement/attack/casting a spell mechanics using one card. Dynamic gameplay and duels make players feel the thrill and tension from the beginning till the end of the game. I am waiting for the final product and keep my fingers crossed during the crowdfunding campaign. I highly recommend the game :)
Interesting not linear 2 players game which push standard chess to the next level. With a board which is changing during the game and intetesting characters, this game will bring revolution to board gaming from the chess perspective. Nice graphics is an added value. My mark for this game is 10.