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New York City is being overrun with criminals. The Police Department either can’t handle this new wave of crime, or has been corrupted from the inside and refuses to help. In these troubled times, certain individuals have stepped up to keep the streets safe…while making sure they aren’t late to work, or they don’t miss another dinner date. Saving the day isn’t easy when you’ve got an active social life to maintain.
In Kick-Ass: The Board Game, players take on the role of one of seven masked vigilantes trying to keep New York City safe. Working together, they must keep the Evil Boss’ plan from coming to fruition. Each round, they travel to the various districts on the game board, beating up minions, doing good deeds for the citizens, and trying to keep their personal life from falling apart. It’s a difficult task, but luckily, they’ve got their friends to help them out.
The game includes five different bosses, and all of the different heroes, bosses, mini-bosses, and minions are represented by miniatures. Each of the seven heroes has unique gear and activation cards that they can use.
—description from the publisher
Ages | 18+ |
---|---|
Players | Solo, 2 Players, 3 Players, 4 Players |
Play Time | 60m – 90m |
Designer | Hjalmar Hach, Maurizio Vergendo, Roberto Pestrin |
Mechanics | Cooperative Game |
Theme | Comic Book / Strip |
Publisher | CMON Limited, Delta Vision Publishing, Edge Entertainment, Galápagos Jogos |
gatchaman
Had fun for a couple of plays. The action selection is cool, upgrading your actions is cool. But there's just way too much upkeep and bookkeeping for the amount of choices you are making. Flip a card, add some minions, resolve events, get new cards in the market...so many things! Then you get to play three cards. The minis look cool but are more trouble than they are worth.
ACGalaga
I'm a fan of the comics so it was nice to see all the art used in the game... but even with the "easier" setting (using 2p track in a 3p game) two unlucky rolls cost us the game... and I wouldn't say it's a fun game to lose, since the only thing we could have really improved upon is roll better... now that's just frustrating. Not sure if I want to try a harder boss if this is how it plays with just Red Mist.
kalala
Cuatro partidas a dos jugadores, buen juego cooperativo y solitario. Lo peor las omisiones y mala estructura de las reglas, que convierten un juego sencillo en innecesariamente complicado. Una vez superadas las reglas, queda un muy buen juego.