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Kharnage
20m - 30m
2 - 4 Players
Ages 7+
In programming, every player must secretly choose and commit their moves for the next 'n' turns. Then each player plays their turns out according to the choices made. The key to Action / Movement Programming is that all players choose and lock in their actions, prior to anyone executing any of their actions.
Action / Movement Programming
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
Medieval
19.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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HORST324
Great game that is flat-out fun to play, quick and has some of the best artwork I've seen in a card game. Even the strategy is a bit deeper than you'd think. Very well done!
Gorgoneion
Pretty straightforward filler with a lot of mayhem and some narrative added into it. A very nice beer & pretzels game that I'd play more.
Audorn
Played 2 player - this game is very random. It can snowball very easily if you make one good play, or troops just keep getting completely wiped. Feels weird if you are used to playing table-top games where each unit matters.