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Kanban EV & Speed Charger Exp
60m - 180m
1 - 4 Players
Ages 14+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Variable Phase Order implies that turns may not be played the same way as before and/or after.
Variable Phase Order
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
112.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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AlwaysAPickle
While the car factory theme isn’t much of a draw for me, I can’t deny how incredibly well implemented it is, and the Sandra mechanism is genius, and hilarious! Overall it’s a terrific game. One I definitely need to play more of (and with higher player counts too).
Achire
First play impressions. Sandra is very punishing and I thought I was extremely behind, but I won. There's some kind of balance to be made between Sandra-avoidance and strategy pursuit. You can't ignore Sandra, but you can't care so much about her that you forfeit your strategy entirely. Having thought bubbles for meetings is key, as is being prepared for an unexpectedly early-triggered meeting. Our 2p game ran surprisingly quick. I think I will prefer this at lower counts because it's more strategic at lower counts in terms of the action selection and managing Sandra. I also liked the tension. Friend who has played before says 3p is his favorite count, so will try it as well. Remains to be seen where it'll rank among all the Lacerdas I own. First instinct is that I don't love it as much as Lisboa (my favorite), but that it might rival some others.
bami1020
[puzzle 7.9 replay 8 invest 8 solo 4.2] Pro -. only 5 action spaces that are easy to see the interconnectedness, less time spent learning the system and straight to strategizing from the first game -. easy clean game rules, easy solo, very light/clean rules for such a complex strategy game -. wonderful juggling/balancing act of worker placement -. tasty decisions between tactical penalty (Sandra, having to keep my score above 0pp) vs. long term strategy goals Con -. runs long (first game 4-5h) -. few small rules here and there -. my personal minus for Lacerda games lacking 'escalating engine building'. there is no engine that drastically give me more income/resource/powerful action. it's typically fist fight from beginning to the end without any way to upgrade my engine from fists to bazookas, hence I don't enjoy his games as much as say Luciani's or Uwe's. I enjoyed Kanba EV the most so far (compared to Lisboa, Gallerist, On Mars, CO2 Second Ed), and I give it 8, but if I didn't mind the lack of engine building, I would've given it 9+. I do appreciate the brilliant elegance of this strategy heavy game.