This product includes:
1) ISS Vanguard Core Box (all miniatures in Sundrop!)
2) Close Encounters Miniatures Expansion (all miniatures in Sundrop!)
3) Personal Files Expansion
4) Deadly Frontier Expansion (all miniatures in Sundrop!)
5) Section Boxes (in Sundrop!)
6) Section Pets (in Sundrop!)
7) Poster Bundle
8) Dice Upgrade 9) Dice Tower 10) Playmats 11) Galactic Almanac 12) All-In Sleeves 13) All unlocked relevant Stretch Goals from this campaign (all miniatures in Sundrop!)
ISS Vanguard is a 1-4 player co-operative, campaign Board Game. It will bring players right into epic Sci-Fi adventure, as they will play as 4 sections (security, recon, science, engineering) onboard the first human ship with the possibility to reach outer space.
Campaign will introduce the unique story written by Krzysztof Piskorski (Tainted Grail) full of hard player choices, twists and branching storylines.
Gameplay is divided into 2 main stages: Ship phase and landing on planets.
During the Ship phase, players will manage their ship (binder with printed sleeves), where every section will have to make gameplay decisions.
Then, you will prepare your crew for landing on the next planet, in search of answers to humanity’s biggest questions. Together you will pick lander and customize it with modules, then each section will choose a crew member to take on a mission ( more experienced crew members will have better ranks ), deck-build skills deck, take equipment and choose dices for his character.
The game will come with over 100 different Crew members, each with unique characteristics.
During all phases of the games players will be directed to Log-book, consisting story encounters, often written in the form of action-packed dialogues between the characters.
Solo, 2 Players, 3 Players, 4 Players
90m – 120m
Krzysztof Piskorski, Marcin Świerkot, Paweł Samborski, Michał Oracz
I am sure there will be imperfections, but a few missions in, Awaken Realms has the MIssion/Management mix just about right, making me want to play just "one more turn". Miniatures are top notch, art ist great and the writing so far is more than good enough to be exciting. It's a game, not a ground breaking novel (whereever the story might go - I may reconsider ;-)). As such it is simply great fun for me.
Probably about 60% of the way through the campaign and thoroughly enjoying it so far. The main criticism of others that the dice mechanics wear thin and are anti-thematic is not present for us so far, although we also enjoyed Roll Player Adventures which has the same dice check system with arguably less mechanics and theme. The complaints about there being too much equipment available also doesn't hold true for us - you have a lot of choice, but limited space on your lander, so having to choose the right gear seems thematic enough. Main criticisms at the moment would be: 1. Story feels a bit disjointed. I know this is written by the same author as Tainted Grail, so a disjointed story is to be expected. But it would be nice in a sci-fi exploration game to have a bit more of a cohesive narrative. There seems to oftentimes be gaps in the story that make you question whether you've skipped over some crucial information, and coming back to the game after a break often leaves you wondering who certain factions are or what your motivations are. 2. The app is great for tracking your choices throughout the campaign, but that's about it. I don't really get the praise for the great voice acting, one or two actors are decent, the rest are very amateurish. And the background music is way too short and repetitive. I can't complain too much however, since they really didn't need to make this app, so to offer it for free is just an added bonus.
I have brought down my rating for this game a good bit from my first impressions. While it has a lot going for it in the discovery and exploration, I felt like the repetitive nature of the gameplay loop is really wearing on me after about 10 sessions. My game group has stopped playing it and I don’t think I’m going to finish it. I Feel pretty disappointed.