This product includes:
1) ISS Vanguard Core Box (all miniatures in Sundrop!)
2) Close Encounters Miniature Expansion (all miniatures in Sundrop!)
3) All unlocked relevant Stretch Goals from this campaign (all miniatures in Sundrop!)
ISS Vanguard is a 1-4 player co-operative, campaign Board Game. It will bring players right into epic Sci-Fi adventure, as they will play as 4 sections (security, recon, science, engineering) onboard the first human ship with the possibility to reach outer space.
Campaign will introduce the unique story written by Krzysztof Piskorski (Tainted Grail) full of hard player choices, twists and branching storylines.
Gameplay is divided into 2 main stages: Ship phase and landing on planets.
During the Ship phase, players will manage their ship (binder with printed sleeves), where every section will have to make gameplay decisions.
Then, you will prepare your crew for landing on the next planet, in search of answers to humanity’s biggest questions. Together you will pick lander and customize it with modules, then each section will choose a crew member to take on a mission ( more experienced crew members will have better ranks ), deck-build skills deck, take equipment and choose dices for his character.
The game will come with over 100 different Crew members, each with unique characteristics.
During all phases of the games players will be directed to Log-book, consisting story encounters, often written in the form of action-packed dialogues between the characters.
Solo, 2 Players, 3 Players, 4 Players
90m – 120m
Krzysztof Piskorski, Marcin Świerkot, Paweł Samborski, Michał Oracz
This is such a hard game to rate. It's like reading a book where you're only allowed to read one paragraph every 30 minutes. But you really want to know where the story goes and enjoy those paragraphs. I enjoyed the ship book. I dislike the planet play, as it was just frustrating and repetitive. I finished the campaign, but my wife stopped playing 3 planets in, so the rest was solo. Solo is probably how the game should be played, as the ship book is a whole series of steps and interactions that only one person can realistically do. Second half of the game I played just to get through the story; on the planets, I ended up just using my dice as if I rolled what I wanted. It was enough to go through the experiences on the planet and the small story each planet told. I think campaign games and I don't mix.
Great production value and innovative campaign mechanics, ok writing. Reducing my rating after more plays, this game is trying to do a lot but I feel it misses being fun. The ship phase is definitely innovative but the whole planet landing process has a story but we just dont feel its worth the investment to go through. Overall dropping this due to the fact no one had fun, as someone said it feels like if they would have made the planet phases more interesting, less complex, and less punishing this game would be good.
So far, love the theme, the story we have uncovered and the puzzle aspect of the ship book. The narration is top notch. The only downside so far, is the time it takes to go through each of the phases of the game in solo mode, as we always have to reference the rulebook / ship book. Assuming this will get faster with time, as I get more comfortable with little nuances.