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Irish Gauge
60m - 60m
2 - 5 Players
Ages 12+
This mechanic requires you to place a bid, usually monetary, on items in an auction of goods in order to enhance your position in the game. These goods allow players future actions or improve a position. The auction consists of taking turns placing bids on a given item until one winner is established, allowing the winner to take control of the item being bid on. Usually there is a game rule that helps drop the price of the items being bid on if no players are interested in the item at its current price.
Auction/Bidding
Trains
32.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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alexisW
The simplest way to incorporated everything 18XX ever is. Into this simple design that last for an hour plus. Strategy and options are not heavy but determines the game play for replay ability and excitement An excellent design.
baddice
This did not work for our group of three, which surprised me because I liked my one play of Ride the Rails. Moves were mainly obvious: add rails in companies in which you own shares. Auctions for shares liven things up a bit, but then it’s back to more laying rails, with occasional dividend payouts. Repeatedly working out the payments was a grind. There seemed to be so little to this game. One player remarked that it was probably designed back in the early days of modern board gaming and was surprised to find how relatively recent it was. After we finished I suggested we play again, not because I’d enjoyed it but because I was sure we must be missing something, but the other players were so underwhelmed that we decided to play something else. The art has been widely praised and while it is evocative, it is limited to the box cover, there is no other art. The board is functional blandness.
Andy Parsons
A typical Amabel Holland design with just a few elements that set up surprisingly complex interactions. Each player turn offers a choice of auctioning a share in one of five companies, extending the route of one company, upgrading a town, and declaring a round of dividends. The difficulty lies in prioritising and timing these actions. Always you must consider how your action might benefit or hinder others, what they might do next, and how to parasite off them. A couple of concerns. The first is with the random draw of cubes that determines which cities will pay a dividend. There are ways to manipulate the odds as the game progresses, but early on, when cash is tight, an unlucky draw can be significant. The second is with the fixed starting cities of the railway companies and how this could lead to scripted play. Nonethless, I like this game quite a bit. Ian O'Toole's artwork is pleasing. Production quality is decent.