Skip to content
Login / Register
Menu
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Search for:
Home
/
Shop
/
Board Games
/
Strategy
Add to Wishlist
Irish Gauge
60m - 60m
2 - 5 Players
Ages 12+
This mechanic requires you to place a bid, usually monetary, on items in an auction of goods in order to enhance your position in the game. These goods allow players future actions or improve a position. The auction consists of taking turns placing bids on a given item until one winner is established, allowing the winner to take control of the item being bid on. Usually there is a game rule that helps drop the price of the items being bid on if no players are interested in the item at its current price.
Auction/Bidding
Trains
32.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Login
Cart
Your cart is empty!
Return to shop
Skip to content
Open toolbar
Accessibility Tools
Accessibility Tools
Increase Text
Increase Text
Decrease Text
Decrease Text
Grayscale
Grayscale
High Contrast
High Contrast
Negative Contrast
Negative Contrast
Light Background
Light Background
Links Underline
Links Underline
Readable Font
Readable Font
Reset
Reset
Alan Stern
A fine introduction to network building and stocks but not deep or meaty enough for us. The different number of stocks clearly make some better than others depending on the number of investors. For example, the 2-share company. Why? As with any company, if 1 player owns all the shares (say the only 1 bought so far) then they make out like a bandit. If 2 players each own 1 share, the company is dead in the water. I'm not going to build it up so that someone else benefits from my efforts. Ugh. And there are few-to-no ways to slow someone down once they're ahead. We could have ended the game at the halfway point with the same outcome. More ugh. And you can't really play a long game. You need to be continually benefiting from the payouts - particularly the early ones when you're the sole owner of the company. If you build up to a bigger end point, missing the earlier payouts is too much. There's no curve to the earnings because the shares other players obtain dilute the payouts. There is no long game. Triple ugh.
Andy Parsons
A typical Amabel Holland design with just a few elements that set up surprisingly complex interactions. Each player turn offers a choice of auctioning a share in one of five companies, extending the route of one company, upgrading a town, and declaring a round of dividends. The difficulty lies in prioritising and timing these actions. Always you must consider how your action might benefit or hinder others, what they might do next, and how to parasite off them. A couple of concerns. The first is with the random draw of cubes that determines which cities will pay a dividend. There are ways to manipulate the odds as the game progresses, but early on, when cash is tight, an unlucky draw can be significant. The second is with the fixed starting cities of the railway companies and how this could lead to scripted play. Nonethless, I like this game quite a bit. Ian O'Toole's artwork is pleasing. Production quality is decent.
1000rpm
Rating based on 1 play. The "dividend" system really surprised us in not working the way we expected it to - e.g. some networks that covered multiple cities not paying out. Was a bit more of a learning curve than we expected, but otherwise was a nicely lighter economic train network game than most I've played.