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Infamy
60m - 60m
2 - 4 Players
Ages 13+
This mechanic requires you to place a bid, usually monetary, on items in an auction of goods in order to enhance your position in the game. These goods allow players future actions or improve a position. The auction consists of taking turns placing bids on a given item until one winner is established, allowing the winner to take control of the item being bid on. Usually there is a game rule that helps drop the price of the items being bid on if no players are interested in the item at its current price.
Auction/Bidding
The simultaneous action selection mechanic lets players secretly choose their actions. After they are revealed, the actions resolve following the rule-set of the game.
Simultaneous Action Selection
Maneuvers that directly attack an opposing player's strength, level, life points or do something else to impede their progress.
Take That
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
47.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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darwingonewild
Check out our video review here! https://www.youtube.com/watch?v=YaT_c7v4HkY&index=3&list=PLjXSXbhDmy5nF-BKLnFQDjKQWDavbO01z
Mr Mjeh
A really fun game with some interaction - a lot less than some seem to think... Just make sure you have a backup plan!
djberg96
Cyberpunk theme that combines an interesting bidding element with action selection and multiple paths to victory. Using a fixed number of bribes as currency, one of which you must spend just to bid, is an interesting approach. The ability to re-enter a bid after you've passed presents an interesting dynamic. Some people seem to really dislike that mechanic, but I found it added some solid tension to the game. Combined with the day/night element, you really had to strategize about how to spend those bribes. I feel like we didn't dig into the faction cards as much as we should have due to inexperience, so I want to explore those some more. If anything, I would prefer a little more variability with the contacts and perhaps one or two more sectors, but it's fine as is, and could be easily expanded.