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In Too Deep (Kickstarter – ITD KICKSTARTER Game Pledge)
60m - 90m
1 - 5 Players
Ages 13+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
This mechanic usually requires players to pick up an item or good at one location on the playing board and bring it to another location on the playing board. Initial placement of the item can be either predetermined or random. The delivery of the good usually gives the player money to do more actions with. In most cases, there is a game rule or another mechanic that determines where the item needs to go.
Pick-up and Deliver
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Spies/Secret Agents
68.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
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Game Mats
Bags
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Sleeves
Sapphire Sleeves
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Marvel: Crisis Protocol
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FidelCashhflo
In Too Deep is a game that, once you've learned how to play it, is enjoyably paced, with wonderful art and fun theming. The layers of strategy become immediately apparent to provide a sufficient skill curve, and the variety of "Operator Skills" synergize in such a way that there is immense replayability. In Too Deep loses marks as the themed jargon in the instructions proved to be a significant blocker in initially learning the game. This trickles down into explaining the game to others. Terms like "Hook" and "Grip" are used in lieu of terms like "Control" and "Skill Points" which, while further increasing immersion, served to hinder an immediate grasp of the mechanics. It requires a confident understanding of the rules to be able to explain them in such a way as to avoid confusion.
Dopeski
Players are constantly unintentionally messing with other players during a round. Sometimes this can help, but most times, they're making it worse. I don't know if it's really that probable, as there are a lot of contracts, but a player could, in theory, remember what contracts there are in the game, and sabotage other players by trying to stop them. For a strategy game, the contracts are too random. I drew a level 2 contract that had the two items I needed in their exact locations and all I needed was a certain character in each, so I was able to complete it the very next turn. The end game scoring was a little confusing. It helped that I had played Arboretum, and the scoring kind of reminded me of the scoring in that game. The terminology used in the game made learning it quite difficult. I'm sure it's related to the theme. It's one of those games where I wish they went with something more common in other Euro games. Found myself not really caring which character I hooked into. If I saw a character was close to an item or location I needed, I thought, great, I'll just choose them. Even if I had to pay my opponent one victory point. If I had to choose between two characters in the same location and situation, I'd choose one that was just used by my opponent hoping that I mess up their plan somehow. I mean why not if both characters are equal to me. Way too much downtime. There's not a lot to do while waiting for other players to take their turns, as the board state could be completely different by the time it's back to you. Eventually I found myself not caring what other players were doing on their turn as I winced every time a player would unintentionally screw up my plans. I'd enjoy the game more as a 1 hour experience, but as a game that takes 2+ hours, it's too random to be taken seriously as a medium-to-heavy strategy game.
Alaena
I like the game, but managing "Echo" is annoying. It requires 7 steps not including getting all the little rewards for it and storing all that on the board is annoying. Of all solo games I have encountered this one is the least favorable. I think Dinosaur World has a lot of steps for the AI but it's easier and quicker. I think the solo mode could be simplified - I spend more time doing the AI turn than my own turn. That's just sad.