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Import / Export
45m - 90m
2 - 5 Players
Ages 8+
This mechanic requires you to place a bid, usually monetary, on items in an auction of goods in order to enhance your position in the game. These goods allow players future actions or improve a position. The auction consists of taking turns placing bids on a given item until one winner is established, allowing the winner to take control of the item being bid on. Usually there is a game rule that helps drop the price of the items being bid on if no players are interested in the item at its current price.
Auction/Bidding
In-game money is bet on different commodities in hope that that particular commodity will become the most valuable as the game progresses. Often the values of the commodities are continually changing throughout the game, and the players buy and sell the commodities to make money off of their investment.
Commodity Speculation
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
This mechanic usually requires players to pick up an item or good at one location on the playing board and bring it to another location on the playing board. Initial placement of the item can be either predetermined or random. The delivery of the good usually gives the player money to do more actions with. In most cases, there is a game rule or another mechanic that determines where the item needs to go.
Pick-up and Deliver
Maneuvers that directly attack an opposing player's strength, level, life points or do something else to impede their progress.
Take That
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Nautical
36.50
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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ct5150
A multi-step engine builder that also has some auction, majority, and set collection elements. Solid game and as thematic as you make it, but a bit too complex to be a fun time.
gashlycrumb
A dry take on Glory to Rome. Doesn't click as well thematically in comparison. The graphic design is nice and sparse, but that only adds to how dry the game is for me. Also, it's hard to read the greyed-out iconography on the cards.
cfarrell
Deeply weird game. Basically took Glory to Rome and changed it just enough to avoid charges of plagiarism. Glory to Rome is a niche product with narrow appeal and some obvious non-trivial issues, although obviously with a lot of charms as well. Import/Export is like Glory to Rome, but in every way worse. Much worse, somewhat improbably. If you can't get ahold of Glory to Rome, which has basically disappeared for reasons that are weird and dumb given that it has a hard core fandom even if it’s small, you can play it on Tabletop Simulator or just grab Mottainai. Mottainai is also worse than Glory to Rome, but it is a lot shorter which is a big win.