Human Punishment: The Beginning is a stand alone game and the Prequel of Human Punishment: Social Deduction 2.0 and it is a semi-cooperate, social deduction & pick-up and deliver hybrid!
3-6 players try to avoid the secret Machine revolution, but Machine spies are everywhere and they try to corrupt the Human players. There are also Outlaws, Fallen and Legion just as in Human Punishment and every faction works for their own goals.
This game features a new mechanic called CWS (Connecting World System), which gives you the option to combine Human Punishment: The Beginning with Human Punishment: Social Deduction 2.0 to experience an epic theme night with YOUR OWN outcome! The Beginning is a fully stand alone game, but you can also combine it with Human Punishment: Social Deduction 2.0.
Fight Machines, build Apex, avoid Deus X Machina and don’t become corrupted by the Machines. Rewrite the history of Humanity!
to be honest first play was awful and we stopped like 20 min before we probably would have lost. In general the idea and presentation is really nice and fun in theory, but somehow this game after few plays leaves me with wanting more, wanting better design, better rule book better experience. Dont get me wrong potential was there, but is missed few crucial marks, for example: 1. Rulebook, complete mess, a lot of things does not make sense and we probably spent around 50% of the game looking in the rulebook so we dont get some rules wrong 2. Board, it feels so cluttered and in some cases it feels so busy that it is hard to understand what is going on, 3. It is huge table hog, somehow for social deduction game that have simple pick up an deliver mechanics with global events and simple combat rules, felt like unnecessary. makes me wonder how many mechanics could have been stripped here to maybe focus on main things more and make it more condensed and more streamlined experience 4. Influence cards and there distribution felt like a cool thing, with voting and using them for actions, but somehow almost none of us in multiple games had more than few cards in our hands, a lot of the times this ment we were not able to participate in voting or do some actions. 5. Also game felt super punishing, that might not be bad, but for first 2 plays we could not grasp how we can mitigate, it felt like game was punishing us unless we were ignoring specific things in game, which is not apparent, which means you have to play this game like 3 or 4 times to even grasp how to properly deal with things, by that time a lot of players have already judged it and don't want to play it again, which happened in our group 6. A lot of things feels like are overexplained, like we saw sometime it could have been enough if it would have just said highest score, but it is explained like in 2 sentences which sometimes confused the heck out of us, like if there is something more there 7. Influence cards all go into discard, and than setting the game back up again is a nightmare to separate the cards again 8. Game length, it took us 4 hours to finish first one, okey, a lot of big games takes us sometimes 4 hours that support 5 players, but than second time it was again 4 hours and third it was 3.5 and we were much faster but game somehow this time felt much more punishing 9. Symbology, game feels like reading a hieroglyphs 10. Lore and actions we are doing feels super lackluster, like enemies, events feels like there is a lot of flavor text missing, it is super cool theme, but is it is not used here properly 11. Downtime is awful, with 5 players it takes around 15-20 min before your turn again All in all, this is definitely for acquired taste, our group gave it 4, 3, 5, 6, 7 so on average it is around 5/10 for our group as well
Игра из разряда слишком больших и сложных, чтобы собраться на нее. А хотелось бы
Cyberpunk-Setting ist immer nice, die Artworks sind einfach klasse! Human Punishment hat schon Spaß gemacht und ich hoffe hier auf noch mehr Spieltiefe und Atmosphäre. Eine kleine Graphic-Novelle als nächstes???