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Heroes Wanted
45m - 45m
1 - 5 Players
Ages 13+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
This mechanic usually requires players to pick up an item or good at one location on the playing board and bring it to another location on the playing board. Initial placement of the item can be either predetermined or random. The delivery of the good usually gives the player money to do more actions with. In most cases, there is a game rule or another mechanic that determines where the item needs to go.
Pick-up and Deliver
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
59.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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crazybyzantine
Base game (Missing 1 Special Action card "Mutant Power") + Breaking News, Champions & Masterminds, Extra Extra, Dice promo.
carkara
fun concept but gets very repetitive with just a few play sessions, many possibles combos for the heroes but at the end they all play the same with very little variability.
argoforg
Up until combat, Heroes Wanted is pretty much everything I wanted in a wacky superhero game. The character selection, the quirks, the sheer Silver Age goofiness-- it's all absolutely wonderful. Sadly, the card play in combat that makes up the majority of the game just doesn't live up to the rest of it, and that's really too bad, because this could easily be a 9 or 10 if the combat card-play was better or at least more inspired.