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Here I Stand (500th Anniversary Reprint Edition)
180m - 360m
2 - 5 Players
Ages 14+
The Campaign/Battle Card Driven mechanic is a relatively recent development in war games that focuses the players' actions on cards they have in their hand. The very basic idea is that performing a single action uses a single card. Games where cards are used to determine the outcome of battles do not use this mechanic.
Campaign / Battle Card Driven
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
79.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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AnttiW
Even if it takes a full day for this gigant, allways fun to play this 6 player historical epoch game (and as social event, it's not about winning ;-) . The richness of of it is awesome.
chadridgley
At a Con, with other experienced players, i would really enjoy a game of Here I Stand. I've found playing solo can actually be entertaining as well although it's not designed for that. It's defintely an experience.
flpii
A full day game, and I'm not a fan of those these days. The biggest problem I have with it is the religious war taking waaaaay longer then the turns of all the other nations, with lots of little rolls and calculations, leading to the other players being bored out of their minds waiting for their turn.