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Heir to the Pharaoh
45m - 60m
2 - 2 Players
Ages 10+
This mechanic requires you to place a bid, usually monetary, on items in an auction of goods in order to enhance your position in the game. These goods allow players future actions or improve a position. The auction consists of taking turns placing bids on a given item until one winner is established, allowing the winner to take control of the item being bid on. Usually there is a game rule that helps drop the price of the items being bid on if no players are interested in the item at its current price.
Auction/Bidding
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Ancient
Animals
57.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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bpierce72
Looks like a semi-interesting 2 player auction game. The ancient egypt theme and art look nice, but is there too much going on for such a light game?
BanthaFather
Solid game. There is always a lot to do, and the game feels pretty balanced. Points seem heavily dependent on who controls monuments, but I sense that with more experience, strategies will deepen. The auction system is fantastic, the theme is perfect, and the gameplay is smooth. Feels a little on the long side, but my wife and I are really enjoying our time with it.
mjk280
This game has some stuff going for it but there's one particular issue it has: both players have to be on a specific wavelength for it to work as well as it can. If players bet with the most powerful cards all the time, the game devolves into "one good turn, one bad turn" for both you and your opponent. You have to play with nuance and try to find spots where you can win bets with a mid-range card. The problem is that if you do that, you risk losing anyways and the payoff really isn't that spectacular. It also bears repeating that if your opponent doesn't care about any of this subtlety, you're still destined for the "one good, one bad" turn phenomenon even if you yourself really want to play the game as deftly as possible. You can get around this by playing cards that change things up like "this round, the lowest bid wins", but there's not a ton of variety and about half of them basically amount to winning the round because you briefly changed the rules completely. I think all the little scoring mechanics are interesting in how they form the whole of the game, but after a few plays it was still difficult to form a particular strategy other than "score points some way, somehow". Bonus point for the artwork which looks like it was done completely with markers, which was a nice and unique touch.