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Harry Potter Hogwarts Battle: The Charms and Potions
Expansion of:
Harry Potter Hogwarts Battle
60m - 120m
2 - 5 Players
Ages 11+
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
Movies / TV / Radio theme
32.00
€
30 day low:
In stock
Harry Potter Hogwarts Battle: The Charms and Potions quantity
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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Fisula
Ultra Pro Sleeves Standard Size Eclipse Hot Pink (100ct) https://poromagia.com/fi/catalogue/up-standard-sleeves-pro-matte-eclipse-hot-pink-100-sleeves_185564/
COGGaming
This expansion adds some cool new things for players (charms and potions), but ultimately kills the challenging gameplay from MBOM. Both new mechanics make players more powerful: charms by adding on a whole new special ability for each player, and potions (which is an extremely fiddly addition) which effectively bolster players' card acquisition. Those things alone make the game much easier, but when combined with new villains who are about as weak as the ones from the first few boxes in the base game, at least the first 3 packs are truly total steamrolls absent some awful player luck. The final pack adds some interesting encounter mechanics and villains, but it's still disappointing the rest of the expansion was so simplistic and easy; it even minimized the detention mechanic, rather than building on it and keeping it as part of the core challenges facing players. Jettisoning a mechanic like that happens a lot on LCGs or competitive card games, but is a huge No No in my book for deckbuilders that aren't going to get regular content updates; they should be adding wrinkles to the game players need to figure out how to mitigate, not effectively replacing/removing them. For me, this expansion just exemplifies the overall shortsighted design and planning of the series as a whole. It continues to be the worst game I still love. Components-wise things are fine except for the lack of box dividers, which is really a mind-boggling oversight considering we now have dividers for every card type EXCEPT the 4 boxes in this expansion. Really a stupid omission. I will mention the updated epic mode rules incorporate some of the popular fan-made variant rules to try to make things more challenging, but the community is still going to have to figure out a way to fix and balance what remains broken (primarily, the bloated market). Those fixes also only apply if you feel like playing the game for 5+ hours, which you may still lose at hour 4 because of the sheer randomness of the game.
Bopperman_
Adds some amazing features that do make the game a lot more complex, and generally only to make it easier by adding powers to you. Its balanced by the event (or whatever its called) so it works out.