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Bopperman_
Adds some amazing features that do make the game a lot more complex, and generally only to make it easier by adding powers to you. Its balanced by the event (or whatever its called) so it works out.
doomshroom1
The Charms boards and Potion systems change the game in exciting ways, although the Hogwarts cards and villains are pretty obscure now!
dkauffman
The makers of this game still can't get it right, and continue to show a lack of playtesting in a game that's decided by the first couple card draws. There's lots of room for tweaking the broken parts of the game, but every expansion they elect to add new cards instead of new balancing mechanics. The Potion ingredient triggers are horribly thought out and you'll find yourself wondering if you should even care about implementing strategy to acquire them, as the very droning process of shuffling the tokens is enough to turn you off. The Charm abilities have difficult text interpretation, with many forums full of questions regarding the timing of events. Maybe I've just been spoiled with the clear-cut waterfall event triggers of Dominion. The culmination of playing through all books/movies should be a thematic slam dunk and instead the makers are forced to retrofit their rules into a scenario that is far too runaway a foregone conclusion to make it a challenge. If you're powerful enough to beat Voldemort in a single game, what makes you think playing longer will suddenly handicap your deck? I desperately hope they throw out Hogwarts Battle and work on a Legacy system, because it's an easy gateway for fantasy fans to learn deckbuilders.