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Harry Potter Hogwarts Battle: The Charms and Potions
Expansion of:
Harry Potter Hogwarts Battle
60m - 120m
2 - 5 Players
Ages 11+
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
Movies / TV / Radio theme
32.00
€
30 day low:
In stock
Harry Potter Hogwarts Battle: The Charms and Potions quantity
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
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Game Mats
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Dice
Sleeves
Sapphire Sleeves
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Heinz91
With house rules. We think that the potion mechanism is not so good, because it takes too long. Therefore our idea: At the beginning of your turn you get one random potion ingredient. For 7 influence token you can buy an additional random potion ingredient. Every player can only have 5 ingredients at the same time.
dkauffman
The makers of this game still can't get it right, and continue to show a lack of playtesting in a game that's decided by the first couple card draws. There's lots of room for tweaking the broken parts of the game, but every expansion they elect to add new cards instead of new balancing mechanics. The Potion ingredient triggers are horribly thought out and you'll find yourself wondering if you should even care about implementing strategy to acquire them, as the very droning process of shuffling the tokens is enough to turn you off. The Charm abilities have difficult text interpretation, with many forums full of questions regarding the timing of events. Maybe I've just been spoiled with the clear-cut waterfall event triggers of Dominion. The culmination of playing through all books/movies should be a thematic slam dunk and instead the makers are forced to retrofit their rules into a scenario that is far too runaway a foregone conclusion to make it a challenge. If you're powerful enough to beat Voldemort in a single game, what makes you think playing longer will suddenly handicap your deck? I desperately hope they throw out Hogwarts Battle and work on a Legacy system, because it's an easy gateway for fantasy fans to learn deckbuilders.
Glakus
Bonne extension pour amener un peu plus de matériel, de rejouabilité et de variété. On trouve un nouveau personnage, de nouveaux boss, de nouvelles créature et quelques nouvelles mécaniques ainsi que la possibilité de jouer à 5 (ce qui n'est pas forcément un plus, vu que déjà le jeu peut sembler long au delà de 2 joueurs). Tout ceci ne révolutionne pas le jeu. Cela permet juste de varier les parties sans non plus dénaturer l'ensemble et apporter une petite difficulté en plus.