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Harry Potter: Death Eaters Rising
45m - 90m
2 - 4 Players
Ages 11+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Fantasy
Movies / TV / Radio theme
42.50
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
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Sleeves
Sapphire Sleeves
Paladin Sleeves
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Marvel: Crisis Protocol
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AnthonyParenti
I enjoy licensed games and I love Harry Potter. So naturally my partner and I had to try out Death Eaters Rising. So imagine my excitement when we open the beautifully designed box to reveal an epically sized statue of Lord Voldermort himself. My first thought: This is freaking awesome! My second thought: the cards are full of screen grabs from the movies. Damn. Death Eaters Rising is a game that came to be one of my least favorites in our collection due to some terrible mechanics, underwhelming and annoying use of components, and of course the movie artwork. I played Back to the Future: Back in Time recently, another licensed board game and I absolutely loved that one. It feels like a love letter to the movie with awesome cartoon-y and stylish artwork. It just feels lazy to me to use pictures from the movie. It’s not fun to look at. I can just watch the movie at that point. There is nothing unique or interesting about the physical design of this game. I was initially excited about the mechanics of this game. I love deck builders and dice games. Which this game seemed to kind of have both. But it’s so easy to gamble and waste dice in a way that doesn’t feel very fun. It can often result in losing a turn without doing anything. That’s just not fulfilling in a game where every turn can be very important. Though, when it does go well for you, it can be an interesting decision between deciding whether to recruit or battle death eaters. The cards themselves build on each other nicely and it is fun to build up a progressively more powerful army to fight Voldemort with. There’s definitely some cool decisions to be made here. Though it can get a bit repetitive, even after only a few plays. The thing I hate the most about the game however, is the mechanic in which Voldemort takes his turn. Every player turn, there is a phase where you roll the Voldemort die to determine where he moves to. But his turns are always the same. He adds corruption and damage to all wizards in that area. It got to the point where it was tedious to do Voldemort’s turn. I wish there was some kind of way to influence what he does. There isn’t much strategy to consider there. It feels like a completely boring and uninteresting part of the game. Like I said earlier, Voldemort is constantly adding damage and corruption. I absolutely hate the system for adding those two things. You put little red cubes on the character cards. It sounds fine, but it’s terrible. You have to add so many in a turn, especially if you get attacked directly. Half this game is component management. And the cubes are always sliding around and getting everywhere. They just sit on the card. Sometimes it can be difficult to tell how damaged a card is. Not a good system. At the end of the day, the best thing about Death Eaters Rising is the Voldemort statue. I think I might take it out of the box and put it on display, because I don’t see this game getting much table time.
joewyka
Death Eaters Rising is a cooperative game of recruiting good wizards to help defeat death-eaters (evil wizards) to unlock your ability to defeat Voldemort (evil wizard who lost his nose because it wasn't screwed to his face). Do this before 12 wizards are defeated to win. The board is divided into three locations, each of which holds three cards (wizards or death-eaters). Actions are driven by yahtzee-style dice rolling (*shudder*) to get the resources to either recruit a wizard card to your tableau in order to use its ability or to damage a death-eater - based on the requirements on the cards at your chosen location. The life-sized Voldemort figure on the board (not the be mistaken for the Voldemort card which emerges about 30 minutes after the game should have ended) also attacks a random location each turn, damaging the wizards there and activating the death-eaters. Okay, so, I'm not a fan of Yahtzee-style games, so there's that. Also, you cannot directly attack Voldemort until he emerges from the deck, which seems to only occur after you've thoroughly lost interest in what you are doing. ONLY THEN can you try to successfully attack Voldemort 5 times to win. Death-eater and location effects tend to stack up fast, very quickly turning this into a tedious game of whack-a-mole. Expelliarmus!
dodgeball
Picked this up with the harry potter pop funkoverse strategy game. There should be some Harry Potter fueled board gaming in our future.