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Χαμός στο Δάσος
45m - 60m
1 - 4 Players
Ages 10+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
40.00
€
30 day low:
In stock
Χαμός στο Δάσος quantity
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Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Narstrand
Bought it from the developer at Essen Spiel, and he was a super nice dude and I wish him all the best, although it's not him that I'm rating, but the game. The game plays fairly quickly but has way too many small rules, like status effects and symbols and what not, that will have you reading in the rulebook a big part of the playtime. The gameplay felt a bit lackluster because not much is happening while you explore the map. The monsters nag away at your health without feeling dangerous or immersive, and when you kill them you only get tiny rewards that don't feel very rewarding. The boss fight at the end was very anti-climactic and just came down to rolling dice. And, speaking of rolling dice, that's pretty much all you do. Roll dice, re-roll once, and then the results decide what you can do on your turn. A few turns each we just said "pass" because we couldn't use the results. It is a very beautiful game with nice components, and it gets a solid A for effort, but in the end I can't really recommend it, other than for supporting this designer.
Ridicule
One to four heroes explore a mystical forest and try to defeat the evil lurking in! Type: Co-op, Scenario, Dice Rolling, Tile Placement
Malgamus
The game was ok, not bad but also not memorable either. I would describe it as a gateway or introductory dungeon crawler, something to play with kids to gauge their interest in the genre. For me, there are better games that serve the same purpose like Chronicles of Avel for example. Like others have said, the illustration is nice but the gameplay is lacking. The characters are all the same save for their 5+ and 6 result actions and the skills you can unlock as you play. Also the actions you take are based on what you roll for dice. Also, you can get unlucky and have strong enemies up front where you have no way to defeat them. One last thing is the insert, it stores everything fairly well, but because of the design there is a large gap at the top which means things will move around if you store the game vertically.