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flowercita
Update: Okay watched 2 full playthroughs, this is a super smart and very thematic design with clear intuitive rules that puts you squarely into the Norweigens position in the war for these 25 days, there is NO way you don't feel the theme here just fantastic. Looks to have just the right amount of luck in it to keep you on your toes but not decide the game, the push your luck elements add some nice tension and lots of tough decisions for the one hour playtime also nice. It is a "Weuro" of sorts and a crisis management game VERY similar to Robinson, so if you liked/loved that game your going to this one too, and to me leaps and bounds better than the Valiant Defense series (luck WAY more manageable here for one and also more and tougher decisions for another). This should be an 8 for me, my biggest (and maybe only) worry at this point is how much legs it will have. Legs somewhat depends on final card count but moreover on just desire to table it because I don't see depth in strategies to explore. There is some but its much more a reactive tactical game of trying to survive what badness is coming at you just as it was back in 1940 and unlike Robinson here you are playing the same (good) "scenario" each time. ------ Watching a playthrough its easy to see the Robinson influence which I think it most resembles which is great. Design looks really solid and super thematic, even though battles are abstracted somewhat. I just love the fact you are simulating a real dire relatively unknown 'event' in the war that took place and it seems a perfect setting for a solo game (also could of had the option for someone to play the Germans but a lot would have to be changed). A little bummed about this battle and movement abstraction for the sake of simplicity and that things like flanking etc aren't really in play, would have liked a little less compromise and a little more realism. I also kind of wish a few more thematic details were included, not to the point of a sim or anything but holy hell a lot of shit went down in those 25 days and where is volunteer nurse Anne Margrethe Bang for example :) (maybe she shows up as an event....edit nope, and speaking of events ALL of them are bad, this is crisis management with pretty much no hope in sight, damn that is rough. There should have at least been some Germans getting killed off in events it seems since 100-200 died compared to only 6 Norwegians, yeah, they surrendered in the end but they tore them a new one first lol) Beginning of the game (and its broke up into stages and difficulty scaled accordingly which is great, but won't feel great when the badness ramps up lol) the decisions seem a little obvious but still a little tough because so much to do, I'm thinking and hoping they become less obvious and tougher in mid and endgame when more shit starts hitting the fan and possibly even more options open up (Edit yep decisions start getting tougher and tougher as it goes on). I love the push your luck element for recruiting (and sneaking!!!) but feel it might? be a little too punishing at times (and losing units from the bag when pulling doubt seems extra harsh) and 2 or 3 bad bag pulls could really sting you, probably not as bad as it seems on the surface though, you do still have your existing men (well, hopefully you do...). Really looking forward to playing this one.
jkimrx
[b] [COLOR=#00891f]KICKSTARTER[/color] [microbadge=17587] [url=https://www.kickstarter.com/projects/tompet/halls-of-hegra]Halls of Hegra[/url][/b] [I]Estimated: August 2023 [color=darkgreen] - Halls of Hegra (kr490)[/color][/I] Includes PNP Files for:[I] [thing=221155]+ Donning the Purple[/thing] [thing=278416]+ Votes & Virtue Expansion[/thing] [/I]
seleuca
Unique setting, Great story. Every single decision is important and impacts your game. Different phases build tension. Incredibly difficult to master making it a top solo challenge! Played prototype copy for Kickstarter preview.