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Now available in English from WizKids, the Hit Japanese Game of Supernatural Horror, Hako Onna, is a game of horror hide-and-seek. One player plays the “Hako Onna” (the Woman in the Box), and the rest are “Visitors”, who are trying to escape from the mansion. As Visitors, you’ll try not to make noise as you search the shadowy rooms of the mansion for items to protect yourself, for information, and for a way to escape what you do not see, but know is there. But if you stumble upon the Hako Onna, you’re dead. Players who discover the Hako Onna become a Hakobito, one of her servants, and wake up with her to move throughout the house.
During most of Hako Onna’s turn, the human players must keep their eyes closed so they cannot see where she moves to or what action she has done. The game also features a unique optional dexterity element that adds to the game’s overall tension and dread. Before a visitor can take their turn, they need to avoid making noise by stacking a small disc on top the previous ones; if the tower collapses, they’ve made noise and it instantly becomes Hako Onna’s turn.
Hako Onna can win the game in two ways:
If all visitors are turned into Hakobito, or
If she has made it impossible for the visitors to win.
The human players can win in one of three ways:
If they manage to kill Hako Onna after finding her only weakness,
If they find the secret exit, while in posession of the key ring hidden inside the safe, or
If they can bring peace to Hako Onna by bringing the remains of her body to her precious doll, Mary.
Since its original publication in Japanese, Hako Onna has reached its fourth edition, and has been republished in English by WizKids. The English edition features all-new cards for players to use as they experience the thrilling horror of this thematically-rich game.
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ジャパニーズ・ホラーをテーマとした非対称対戦&協力型脱出ゲーム。
館に潜む怨霊「箱女」と、館を訪れた訪問者に分かれてゲームを行います。
箱女を見つけてしまうと訪問者は死亡し、ハコオンナの眷属、箱人となってしまいます。訪問者全員が箱人になってしまえば箱女プレイヤーの勝ち、訪問者全員が箱人になる前に3つの勝利条件のいずれかを達成できれば訪問者プレイヤーの勝利となります。
Ages | 10+ |
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Players | 2 Players, 3 Players, 4 Players, 5 Players |
Play Time | 90m – 120m |
Designer | 江神 号 (Go Ejin) |
Mechanics | Team-Based Game, Point to Point Movement, Secret Unit Deployment, Variable Player Powers |
Theme | Action / Dexterity, Deduction, Exploration, Horror |
Publisher | Ejin 研究所 (Ejin Kenkyuujyo), WizKids, 神秘島桌遊 |
Twinge
Seems to have the expected problems of this kind of hidden information all-vs-one type of game: it's very long, it encourages lots of tedious and slow play (e.g. in our game, Hako Onna should've optimally dragged the game out another hour or more by just constantly running away), and the decisions just aren't interesting enough to justify that mess. The way objects are hidden can also make things slow down tediously, as something you need might get shuffled away somewhere you've already searched.
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──────────────────────────────────────────────────── 저는 방 돌아다니며 조사하는 걸 싫어하는 취향입니다. 그런 걸 좋아하시는 분들께는 괜찮은 게임일 것 같은데요, 이 게임도 카드가 많지는 않지만 하코 온나의 능력들이 어떤 게 있는지 플레이어들 모두가 숙지해야 제대로 재미를 느낄 수 있는 게임인 것 같습니다.
charlest
Full review: https://playerelimination.com/2019/09/03/hako-oh-no-a-hako-onna-review/ ----------------------------------------------- Totally jazzed about the concept, but the first play left me a bit underwhelmed. The noise stacking mechanism didn't work well at all and we switched over to cards rather quickly. The amount of turns players were receiving compared to Hako Onna felt off and there was simply a lack of tension. Perhaps better luck with drawing ability cards could assuage this somewhat, will have to see in subsequent plays. Overall it was certainly not a bad game, but not one as tense or close as I imagined it would be. -------------------------------------- Second and third play were equally dull. We were able to get more leverage out of the noise stacking, which proved much more interesting than the card system, but the pacing of the game simply feels off. You do very little on your turn as a Protagonist. You spend a great deal of effort perfectly balancing this disc and then you move one space. There's very little momentum and there's a general lack of energy. The tension simply isn't there either. If you find Hako Onna you become a Hakobito and join the bad guys team. This doesn't feel punishing at all. Then it snowballs and the good guys have it rough, struggling to overcome their dwindling odds. Killer concept but the game simply doesn't make it.