29.00€
In stock
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ciggie
A nice spatial puzzle of building a zoo through tile placement with an interesting tile draft mechanic where while you draft from a central grid and you can only get the tiles on the front and either side of your meeple and not the one at your feet. However, if you're at the edge of the tile grid that further limits your options so you want to try and stay near the middle. The animal tiles have a scoring condition based on the other tiles adjacent to it along with a few other tiles that score differently along with some end of round objectives. It's quick to learn and can present some interesting decisions but there are a number of other tile placement games I'd choose over this including Isle of Skye, Barenpark, or Kingdomino.
bucklen_uk
Initial rating, I need to play this more Easy to explain/play tile laying abstract - but it looks pretty. There's surprising depth here and you do need to look ahead both to what tiles you can take and where you put them (also factoring in the goals you want to score). Pleasantly surprised thought I'd hate it.
Eeeville
Habitats reminded me of a lot of Isle of Skye. I say this because it has variable goals that are scored through the game, you are placing the tiles in your own personal area (rather than shared), and there is an interactive way in which the players receive their tiles (auction in IoS, movement grind in Habitats). Sadly, Habitats didn't really measure up for me. I think this is because the rules are not overly well written (which is a recurring trait I find with cwali games), and there are certain things game exceptions that bothered me that I had to intuit from the scoring example (the insect and flowers, specifically). IoS is cleaner in that regard. I also find the artwork to be of poor quality compared to Isle of Skye, but artwork is very subjective. In a world where Isle of Skye doesn't exist, I would probably call this a great game. As it is, I would always choose IoS over this.