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Gùgōng
60m - 90m
1 - 5 Players
Ages 12+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Medieval
48.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Aphostle
Seems like there's some interesting stuff here but wassn't quite able to grasp it after the first play so i'll rate it safe for now.
arod324
Love the "Ra" style worker placement. I'm a bit worried about the importance of turn order and the variability given that with a 4 player game the same set of cards will be given out every game. Also, I'm worried that the boat action is too important and everyone is "forced" to doing that track to gain additional cards and to gain the big worker. I'd be curious to see if it has the same problem of Western Union of Railroad REvolution where there are ostensibly multiple paths to victory,but one is really really mandatory.
ATX Bad Axes
Very solid. Clever card trade mechanism. w/ played with Panjun expansion Palace module, other modules unplayed.