45m - 60m
2 - 4 Players
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Easy enough game to learn and play with some push-your-luck and take-that elements. Being able to add "ocean wedges" to help you or hinder your opponents is a nice touch. I'd rate it higher if it was longer. Two laps around seems too short. (I guess players could extent the race to more than two laps, but then maybe there would be a shortage of ocean wedges that can be added to the board?)
Convoluted Candy Land. Probably the worst blind purchase I have ever made since I've been in the hobby (10 years.)
A tactical race game with twists and turns. I found it quite enjoyable, but don't expect any sort of long term planning. The many, many little details can mitigate your luck, but used by others, also add much randomness. Not sure whether all these details were really adding to the game experience.