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Goetia: Nine Kings of Solomon (Kickstarter)
80m - 160m
2 - 4 Players
Ages 13+
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Horror
Mythology
47.00
€
30 day low:
In stock
Goetia: Nine Kings of Solomon (Kickstarter) quantity
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
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Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
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Accessories
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Marvel: Crisis Protocol
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andy_b.
This is a super well made game and I think the unique theme makes it stand out amongst the huge amount of Euros released. Instant backer on upcoming Kickstarter.
PablodeLaVista
Beautiful production and very unique Euro. Placing workers makes spaces for other players less expensive, which means you must be very careful with placement! I also like how the game has progress through the unlocking of the 9 different demons. As you unlock new demons new spaces are opened and old spaces are removed and replaced. I don't think I've seen anything quite like this. Absolutely love it. EDIT: One of the biggest problems with the game is the end game trigger condition. In order for the game to end someone must either collect 4 pacts or there must be less than or equal pacts than the number of players. Due to the fact that pacts turn off very powerful demonic powers and that pacts rely on unlocking certain expensive spaces, this GREATLY extends the game time. If a player refuses to unlock all of their workers on the pact spaces, which may make sense if they have a pact card which rewards them for less workers, the game slows to an absolute crawl. The game very badly needs another end game trigger condition. In our longest game we played for 8 hours.
scylor
a fast moving enginebuilder with a very interesting theme and superb components. The more i play it the more i love it. -1 for unclear rulebooks and 2 overpowered cards (can be removed form game)