Gloomhaven
Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the role of a wandering adventurer with their own special set of skills and their own reasons for travelling to this dark corner of the world.
60m - 120m
1 - 4 Players
Ages 12+
1point21gigawatts
I kickstarted the 1st edition of Gloomhaven but passed on Scythe and 7th Continent, which were all on KS at the same time. Big mistake. The latter two became two of my favorite games to be released in the last year, whereas Gloomhaven was my most disappointing game. I can see why someone might like this game. I don’t understand how this is poised to become the new #1 game of BGG. I found it to be extremely fiddily. The cardboard terrain is double sided, so setup takes 30 minutes at least, at which point after hunting for each piece I had lost interest in playing. Every scenario we played felt the same, and after three plays of killing all cardboard bad guys I no longer wanted to play this game again and sold it.
3kindsofsalt
Imagine if D&D's dungeon crawling and role-playing were swapped in quality. You won't be haggling for a horse or purchasing rations, but the gameplay is so good! Insane amounts of content, interactions that make each playthrough unique. An absurd value for money.
ACEL13
Gloomhaven is NOT for the casual gamer. I would only recommend it to hardcore table-top gamers. Gloomhaven toes the threshold between being a challenge and a being an abusive girlfriend or boyfriend. You WILL feel pain and suffering, this game WILL deny you your clutch moments, and you WILL lose. It is the only part that I can say I genuinely hate: how much trial and error + luck it takes to beat any scenario. Having to keep playing the same scenario over and over again until you get a lucky break and move on, only to repeat the cycle in the next scenario is not my idea of fun. But at the same time, that sense of relief and accomplishment when you do win is worth it.