Gloomhaven
Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the role of a wandering adventurer with their own special set of skills and their own reasons for travelling to this dark corner of the world.
60m - 120m
1 - 4 Players
Ages 12+
access1296
Despite everything, I still can’t rate this game less than a 9. Yes, it has its issues, yes, set up and take down is long, but... it’s an experience I’d recommend to any serious gamer. I haven’t finished the campaign, and I’ve somewhat lost the interest I first had in, but this is after 100+ hours of play time. Play this game. My only serious complaint is I wish losing a scenario carried more weight than simply “redo it.”
AbyssinianSon
Starts off great but felt like too much of a grind to finish the campaign. Completed the campaign but after 5 plays I felt like I was forcing it.
adamredwoods
1 play / 3 players LIKE: Enough strategic decisions to make interesting turns. I also like the secret hidden goals, which helped to add a little tension to the game. The player character asymmetry was really interesting. The dual use of the cards (top and bottom balancing) was well designed. DISLIKE: Lots of randomness. Possibility for player elimination. Fiddly, with little rules and modifications that players need to remember. Lots of shuffling. Not very portable. The gameplay feels like it would get repetitive with it's hack 'n slash gameplay. OVERALL: It's a fun hybrid RPG. It reminded me a lot of Pathfinder TCG, but using miniatures instead. I enjoyed the game, although I am turned off by how much hype this game has gotten. It has a very high 'exploration' game design factor, but lacks strategic depth compared to euro-game design. Still, I found it enjoyable.