Gloomhaven
Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the role of a wandering adventurer with their own special set of skills and their own reasons for travelling to this dark corner of the world.

60m - 120m

1 - 4 Players

Ages 12+
11celle
This game is a beast. So far my group has only played 3 times, and we have loved every minute of it. The monster AI is actually good, and challenging, while not entirely over whelming. The art is great, the minis are amazing, and I love the legacy aspect of it (though instead of ripping up pieces, we made a R.I.P bag to put in cards that we were done with, and get the removable sticker set, so if we ever decide to play again or pass on the game, its all there). My only problem, after purchasing this beat of a game, I found that there was not room to properly store all the pieces in the box without just dumping them in and hoping I could find the pieces I needed within a reasonable time. So off to the bait and tackle section of Walmart to get some off brand Plano boxes. ( For those wondering, I Pretty much just followed this thread https://boardgamegeek.com/thread/1726878/yss-yet-another-storage-solution ) All in all, amazing game, and 100%
46 and 2
This game was a huge disappointment. I cannot understand the throngs of people who praise this game. Leaving aside the weird, NPC-type character races (your choices are quite limited up front) and the badly-organized box (its half-assed attempt to provide some sort of organizational structure for the myriad decks of cards is insulting), my problem with this game comes down to the opening scenario. To say it is brutally difficult is an understatement. It is downright impossible. Changing strategies, characters, skill/spell loadouts, all yielded fast, frustrating death, if not in the first room, soon upon entering the second room of three. Forget trying to meet the (randomly-generated and very, VERY odd character goals) for the scenario. You'll need to seriously ratchet down the difficulty, beyond what the game even allows, basically house-ruling a way to win the first scenario. IE, the only way to win that first scenario is to cheat. What a fun way to play a game. After running into loss after loss on the first scenario, I boxed this game up, sold it, shipped it, and never looked back. There is no reason for a game to punish players who have just started. It's bad game design. A well-designed game can teach as it goes, introducing players to the complexities of gameplay as it progresses. A dedicated gaming group will not tolerate a game that dishes out constant losses, no matter how good it might get later on. There will be the inevitable responses of "get gud," etc, but a game has to have a hook to draw gamers in. This has only disappointment and frustration at the outset. Gloomhaven is not a well-designed game, no matter what may come later on.
Acceptableloss
Like new condition; All pieces are punched and bagged. No stickers used and all cards and components are in original packaging.