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Glen More II: Highland Games
Expansion of:
Glen More II: Chronicles
45m - 120m
1 - 4 Players
Ages 12+
In-game money is bet on different commodities in hope that that particular commodity will become the most valuable as the game progresses. Often the values of the commodities are continually changing throughout the game, and the players buy and sell the commodities to make money off of their investment.
Commodity Speculation
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
A time track mechanism is a variable player-turn order mechanism by which the player who is last on the time track goes next. The function of this mechanism can allow a player to have multiple sequential turns due to being last after each one.
Time Track
Farming
36.00
€
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Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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AlexCast
Strategy tips: Chronicle 12: Allenarly Although the automa ("Auto MacNificent") is well build and provides a satisfying experience, there are some characteristics to explore. For example, except in difficult or brutal difficulty levels, the automa does not score the last round (normal and easy) or the last two rounds (very easy). So for those rounds it is possible to ignore tiles that would increase the scoring category that the automa is winning, since it will not be scoring anyway, and instead focus on improving the categories you are winning. The automa tends to favor person, whisky, trade and castles/villages tiles and most of the times look at the 3 tiles ahead (sometimes 5), and that can be used to your advantage. Trade tiles are really dangerous to let to the automa, specially when combined with material or animal tiles, due to the way the automa scores. Those views are based on the automa without another chronicle, but may also work similarly when using more chronicles.
Llewellen
[url=https://www.kickstarter.com/projects/funtails/glen-more-ii-highland-games/description]KS[/url], [url=https://glenmore.stimulus-games.com/]stimulus-games.com[/url], PM done payé
madpony
The Covid-19 Pandemic made it impossible to get a group of friends together to play board games. Consequently solo-ability has become an increasingly important factor in my gaming choices. The solo mode that comes with Highland Games was a major selling point, and it doesn't disappoint. I was impressed by the simple and cleverly designed priority system by which the automa opponent picks tiles in order to either maintain a lead or make up for a deficit in the 4 scoring categories used at the end of each round. The difficulty is scalable, so it can pose as much of a challenge as you like and it will rack up points like crazy at higher difficulty levels while you struggle to figure out how to build your engine to catch up. I found the challenge to be extremely satisfying.