Meeple on Board Rating
Be the first to review this product.Board Game Geek Reviews
Be the first to review “Gentes”
You must be logged in to post a review.
You must be logged in to post a review.
Gentes is an interesting civilization game with an innovative timing mechanism.
"Gentes" is the Latin plural word for greater groups of human beings (e.g., tribes, nations, people; singular: "gens"). In this game, players take the role of an ancient people who are attempting to develop by building monuments and colonizing or founding new cities in the Mediterranean sea.
The game is played in six rounds, each consisting of two phases: action phase, and tidying up. There are three eras — rounds 1-2, 3-4, 5-6 — with new monument cards entering the game at the beginning of rounds 1, 3 and 5. Each player has a personal player mat with a time track for action markers and sand timer markers. In the action phase of a round, the players take their turns in clockwise order, conducting one action per turn. Each action requires an action marker from the main board that is placed on the time track. Depending on the information on the action marker, you have to also pay some money or take sand timers that are placed on the time track. When you have no free spaces on your time track, you must pass for the remainder of the round. Therefore, the number of actions per player in a single round may vary significantly if, for example, you choose double sand timers instead of two single ones or take action markers that require more money but fewer sand timers. Single sand timers are dropped in the tidying up phase, while double sand timers are flipped to become single sand timer markers and stay for another round. The actions are:
Buy new cards from the common display
Build monuments (playing cards from your hand to your personal display for victory points and new options)
Train/Educate your people
Build/found cities
Take money
To play a card, you must meet the requirements printed on that card, such as having specific persons on your personal board (e.g., two priests and four soldiers). These requirements are why training — i.e., getting specific people — is important, but that is not that easy because there are six different types of people — three on the left and three on the right side of your personal player board — and you have only six spaces in total for the two types in the same line. If you have three merchants, for example, you move your marker for counting merchants three spaces toward the side of the soldiers and thus you have only three spaces left for soldiers. By educating a fourth soldier and moving your soldier marker forward to its fourth space, you automatically lose one merchant because that marker is pushed back to its second space.
It is crucial to generate additional actions by using the specific functions of monuments in your display and cities you have built. Cities are expensive, but they create benefits at the end of each round or provide new options for taking an action without acquiring an action marker, gaining only a sand timer marker instead.
Try to have a steady income to avoid wasting actions to take money. Pay attention to the display of common cards, which is new in every single game, because the monument cards are shuffled randomly within the decks of eras I, II and III. Collect identical achievement symbols on the cards to benefit from the increasing victory points for a series of symbols. Build cities to enlarge your options!
The differences between the Deluxified and regular edition:
Includes "New Cities" Expansion
A foil stamped box
6 oversized meeples
24 normal sized meeples
89 metal coins
28 wood action tokens
21 wood lock tokens
60 wood hourglass tokens
4 dual layered player boards
4 custom shaped score tokens
folded space custom insert
1 drawstring bag
1 upgraded round token
Ages | 12+ |
---|---|
Players | Solo, 2 Players, 3 Players, 4 Players |
Play Time | 90m – 90m |
Designer | Stefan Risthaus |
Mechanics | Action Point Allowance System, Card Drafting |
Theme | Civilization, Ancient |
Publisher | Game Brewer, Spielworxx, Tasty Minstrel Games, Maldito Games |
adamredwoods
1 play / 3 players LIKE: Novel use of workers and time slots, it was a great way to plan out a player's turn. I liked the development cards and trying to match them up to score more points. Many paths to victory, maybe too many? The game plays quickly. DISLIKE: Low interaction, aside form the action selection and cards. Theme feels bland, dry, but this is a minor detail because the mechanisms are interesting. The whole game has a flat color, bare-bones art, some people may be turned off by that. OVERALL: Not sure what to think on my first play through. It's good, medium-weight, but it did not seem to click with me as much as I wanted. One thought is that because the game plays quickly, I may have wanted more player interaction. Needs more plays.
Alexonemillion
This is mind-bogglingly themeless. It’s got something to do with Roman families? Or building your population and some places for them to do stuff? But really it’s just moving stuff efficiently to get points. Saying that it is really fun to play - it has a good action selection system, and it works very well as a solo, but it’s not very inspiring thematically.
Bayushi Sezaru
Gentes presents itself like a civ-building game, but it really is an efficiency euro game, in which you take actions to pick up cards and play them to obtain victory points. It has a novel take on the worker placement and action points mechanics, blending them in a new and unusual way. It is a good game, that falls a bit short of being very good.