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Game of Thrones: Oathbreaker
30m - 45m
2 - 5 Players
Ages 14+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Deduction
28.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Mike A
Good game. Very Resistance-like social deduction game with individual goals like Dead of Winter. I haven't watched the show or read the books, yet I enjoyed it quite a bit. Would gladly play more.
Madcapmartini
Normally, I dislike hidden-role games, but with this group, most things end up being great fun. And, while there were plenty of accusations here, there was a lot less yelling. It seemed really tough for the king and loyalists to win, esp. since it was 4v2+the king. I enjoyed the bluffing here. I also liked the fact that everyone had to help a mission to succeed at some point since we all needed cubes to use our powers and win the game. Solid stuff here. Nice production.
StalkingButler
First impressions of this one are positive. I like the way most of the mechanics fit the theme, and there is lots of fun drama here in a quick playing package. Watching the missions suceed or fail and trying to gauge what you can surmise from those results is good fun. In later plays I'll be interested to see if it seems like the game is balanced. In our game, the conspirators nearly lapped the loyalists, but it just might often be that way with an inexperienced king. Bluffing works really well for the conspirators, too, not least because sometimes you really do want a mission to succeed just to get the right cubes for your win condition.