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In Futuropia, Friedemann Friese’s big utopian economic game for 1-4 optimizers, players live in a future Utopian society that possesses desirable lifestyle qualities for all of its citizens. Too bad this is not today’s reality…
In this Utopian society, we all will work much less. Our robots can do nearly everything already. There is no need for great envy. It is simply about equality, justice, and the fair allocation of the complete and still necessary work, which then gives us ALL more leisure time.
Success means we will have time for the activities we like the most: fishing, farming, fencing, flying, …, as well as gaming, building, painting, traveling, composing, and more. If somebody wants to work more than needed, they should do that. This is about the freedom! So let us rethink this: joblessness is not a disgrace, it is the new goal!
We are members of a team striving to realize this utopian ideal. We try to develop completely self-sustaining homes that function as efficiently as possible. They must generate enough food and energy to allow the residents the greatest possible freedom (thus, leisure time). The more people in our development who no longer need to work, the closer we are to reaching our goal! The player who builds the best development will win the game, and their development will become reality!
Futuropia is a luck-free economic game. To ensure you always encounter new challenges, we offer multiple game set-up variations, which create a variety of gameplay situations, ensuring new experiences and replayability. The solo game offers you an option to learn the mechanisms and processes of Futuropia before you play it with other players. See our hopeful future in…Futuropia!
Ages | 12+ |
---|---|
Players | Solo, 2 Players, 3 Players, 4 Players |
Play Time | 90m – 90m |
Designer | Friedemann Friese |
Mechanics | Simulation |
Theme | Economic, Environmental, Industry / Manufacturing, Political, Science Fiction |
Publisher | 2F-Spiele, Stronghold Games, Swan Panasia Co., Ltd., Edge Entertainment, Galápagos Jogos |
Phrim
In Futuropia, players are competing to build their own self-contained post-scarcity community in which as few people work as possible. The game works via five action tiles which flip over when used, and can be flipped back either when all five are flipped, or before that at a cost. These actions let you build machines that produce food and energy, get more people and living space, or get robots to free up people not to work. The machines definitely had a Factory Manager feel to them, and there was a little bit of taking things making better things available for other people. The action sequence itself felt a little scripted—it was always pretty obvious which action to take, the only difference was which tile to buy. Also, the end game is very mathy—it takes a lot of think to optimize end-game score. So it was easier until it wasn’t. Not sure I like that. (1 play)
JoSch
In Futuropia, players choose one of five actions in order to build up a self-sufficient society. Once an action is taken, its token is flipped and only is activated again when all other actions have been taken. Players can reactivate tokens earlier but then have to pay resources for all unused tokens and pay interest on loans. Futuropia is reminiscent of Factory Manager. It's a game of gaining small advantages which might not immediately be obvious. Use an opportunity to get an older machine at a discount, grab new efficient machines early, utilize the skills gained by special tiles as much as possible. Plays will not differ wildly but I don't share the scepticism that there's not much replay value. You just have to accept that the challenge is tactical and not about differing strategies to victory.
MunichMeeples
Really disappointed with this one. Enjoyed Powergrid and love the theme of Futuropia. Played it through and thought I'd missed something. Nobody around the table really felt like they 'got' it and then after scoring in the end nothing changed for us. Other comments here are spot on, feels very procedural as you go through, refreshing actions was so cheap it felt like cheating, huge amount of set up and took too long to play through. Will probably still have another play through as I really want to like it but not expecting too much.