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In Futuropia, Friedemann Friese’s big utopian economic game for 1-4 optimizers, players live in a future Utopian society that possesses desirable lifestyle qualities for all of its citizens. Too bad this is not today’s reality…
In this Utopian society, we all will work much less. Our robots can do nearly everything already. There is no need for great envy. It is simply about equality, justice, and the fair allocation of the complete and still necessary work, which then gives us ALL more leisure time.
Success means we will have time for the activities we like the most: fishing, farming, fencing, flying, …, as well as gaming, building, painting, traveling, composing, and more. If somebody wants to work more than needed, they should do that. This is about the freedom! So let us rethink this: joblessness is not a disgrace, it is the new goal!
We are members of a team striving to realize this utopian ideal. We try to develop completely self-sustaining homes that function as efficiently as possible. They must generate enough food and energy to allow the residents the greatest possible freedom (thus, leisure time). The more people in our development who no longer need to work, the closer we are to reaching our goal! The player who builds the best development will win the game, and their development will become reality!
Futuropia is a luck-free economic game. To ensure you always encounter new challenges, we offer multiple game set-up variations, which create a variety of gameplay situations, ensuring new experiences and replayability. The solo game offers you an option to learn the mechanisms and processes of Futuropia before you play it with other players. See our hopeful future in…Futuropia!
Ages | 12+ |
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Players | Solo, 2 Players, 3 Players, 4 Players |
Play Time | 90m – 90m |
Designer | Friedemann Friese |
Mechanics | Simulation |
Theme | Economic, Environmental, Industry / Manufacturing, Political, Science Fiction |
Publisher | 2F-Spiele, Stronghold Games, Swan Panasia Co., Ltd., Edge Entertainment, Galápagos Jogos |
MunichMeeples
Really disappointed with this one. Enjoyed Powergrid and love the theme of Futuropia. Played it through and thought I'd missed something. Nobody around the table really felt like they 'got' it and then after scoring in the end nothing changed for us. Other comments here are spot on, feels very procedural as you go through, refreshing actions was so cheap it felt like cheating, huge amount of set up and took too long to play through. Will probably still have another play through as I really want to like it but not expecting too much.
Musti
Has a similar feel as Factory Manager where people need to optimise their engine. There is a bit more going on here but it has the same dryness. I still need to play with the variant regarding set-up. I hope this brings some more schwung in the game (rating might go to 7) otherwise it's a pass for me (rating to 4 or 5).
Antiquus
Improvements: - put all meeples on the top living rooms to prevent moving them all times when you obtain some new generators. Put meeples downstairs (the ones that must) only at final scoring. - when you pass buying a generator and make only the test run for production, do not move the price marker up. - a bit shorter game: trigger the end of game at 20 meeples not at 25. Remove the first cheapest generator for food and for energy from game and start in market with the next ones as value. - after the first game, play with the upgraded and advanced options for variability and more diversity.