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Fury of Dracula (4th edition)
120m - 180m
2 - 5 Players
Ages 14+
Games with partnerships offer players a set of rules for alliances and teams. Partners are often able to win as a team, or penalties are enforced for not respecting alliances
Partnerships
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Horror
60.00
€
47.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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acemania
I love the theme, i love to create an inforgeting atmosphere when playing, but after 2 hours and 30 min, we just want the game to finish. Is a good game, but take a bit to long to finish, or this may just happen with my group, maybe other ppl are faster. Conclusion, we play this only on Halloween nights and is good!
AmberDragon
I'm giving it a 2 only because Talisman exists. It's like hidden movement with no strategy. Did Dracula play well? Random cards will tell you where he is. Did the hunters corner Dracula? No matter, random cards will make him escape. Eventually someone will get lucky. Theres no tension. The third or fourth time the hunters find Dracula (the climax of most hidden movement games) you'll just roll your eyes, knowing that some cards will get played and some meaningless damage handed out. This game is meant to give the illusion of strategic play, but there's so many comeback mechanisms on both sides that nothing at all matters.
amesoria
The only hidden movement game that offers a deeply thematic and immersive experience in its grandiose setting.