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Fuji Koro
60m - 120m
1 - 5 Players
Ages 12+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Fantasy
Miniatures
64.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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ELink2k
KS 11/20 Theme 2, aesthetics 3, replay 2, length 2, ease 3, tact/strat 2, comp 3, score 2, Push Your Luck 2, Action Points 2
Lagomorph
Explore, Exploit, Exterminate "3X" game with the tile exploration of Mage Knight & Eclipse and a neat-looking Minecraft inventory/crafting system. While looking like a true innovation at first, the cube crafting system is really under-developed, in the end just feeling like ye olde cube-exchange system; the layouts really mattered very little, and you end up just placing surplus blocks...wherever. Positioning truly didn't matter, making the system feel disappointing in the end. I ended up exploring on my own while the other 3 player went different directions, so I had no reason to care about what they were doing. One player was even extensively cheating on accident and nobody noticed, because there was little reason to care about other players if they weren't directly next to you. Overall the game works and is fine, the crafting system being the most memorable part of it, with the climax from Clank! But ultimately, I felt each turn was on-rails, with an obvious choice and little for me to chew on. This made the game feel light and not brain-burny, but also flat. And the lack of player interaction (we did not play with samurai combat) also makes this game feel just "ok."
Dierk
After playtesting the prototype of this game multiple times, I can't be anything but exited. The game uses boardgame cubes in a unique, minecraftesque way. Gameplay has a nice RPG feel.