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Freedom!
90m - 120m
2 - 2 Players
Ages 12+
The Campaign/Battle Card Driven mechanic is a relatively recent development in war games that focuses the players' actions on cards they have in their hand. The very basic idea is that performing a single action uses a single card. Games where cards are used to determine the outcome of battles do not use this mechanic.
Campaign / Battle Card Driven
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
59.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Reimius
Got this game out a couple of times, but never really got into it. There are so many options on your turn, including like 8 base options and every card in your hand also has something you can do. Feels like information overload at first, and I'm not sure when I want to take it on. Decided to sell, not my jam. I maybe didn't give it enough of a chance, but someone new can give it a shot.
Snapcase
Good siege 1v1 gameplay reminiscent of Stronghold. Components are a mixed bag (some of the board is unreadable).
cfarrell
I quite enjoyed this, but after a while we just found it impossible to win with the Greeks. The math just seems hopelessly stacked against them if the Ottomans are ruthlessly efficient about it. A lot of cool stuff in here but it just didn't hold up. I think I prefer Stronghold 2nd; while it's not without issues for sure, it is more engaging. --- Hmm. Been really enjoying it, but after 5 games I have significant balance concerns. The Greeks seem to be in for a world of hurt. If this turns out to be true, it’ll cost the game at least a rating point. For now still enjoying though.