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Founders of Gloomhaven
90m - 120m
1 - 4 Players
Ages 12+
This mechanic requires you to place a bid, usually monetary, on items in an auction of goods in order to enhance your position in the game. These goods allow players future actions or improve a position. The auction consists of taking turns placing bids on a given item until one winner is established, allowing the winner to take control of the item being bid on. Usually there is a game rule that helps drop the price of the items being bid on if no players are interested in the item at its current price.
Auction/Bidding
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Fantasy
54.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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Agyar
Founders is a good game on paper. Spatial logistics puzzles, city-building, Concordia-esque card play and a thematic world to bring it all together. However in practice, it's an inelegant, overflowing mashup of mechanics and ideas. The worker placement is superfluous, the hand management lackluster and the voting is a weird blind auction using an overly-complicated resource in two flavours (fleeting influence and lasting influence, the former only temporarily available). The scoring is clunky and the logistical movement of resources, which should be the keystone of the whole game, becomes a visually confusing system of 8-exit roundabout road tiles that make it difficult to assess and influence. The game wants to be deep game of logistics and shared incentives but falls drastically short of its goal.
Aroach88
For me this came down to a few things, but overall the visual aspect of the game is the issue. With so many connections, small tiles, and indistinct art the game just didn't flow well and left a lot of people drawing connections through other's bridges etc by mistake. Seems like a clunkier version of things like Tigris and Euphrates, or Qin.
amaperera
I would only play this solitaire, and there are many other games I'd prefer to do that with over this. That said, if you enjoy tile layers and spacial puzzles, this is worth a look. The negativity surrounding it, I suspect, was from people who wanted more Gloomhaven and didn't find it.