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Founders of Gloomhaven
90m - 120m
1 - 4 Players
Ages 12+
This mechanic requires you to place a bid, usually monetary, on items in an auction of goods in order to enhance your position in the game. These goods allow players future actions or improve a position. The auction consists of taking turns placing bids on a given item until one winner is established, allowing the winner to take control of the item being bid on. Usually there is a game rule that helps drop the price of the items being bid on if no players are interested in the item at its current price.
Auction/Bidding
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Fantasy
54.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
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Others
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Dice
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Marvel: Crisis Protocol
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adrientyler
Règles un peu complexe (système de points...). Jeu super sympa même si la fin de partie devient difficilement visible.
blackrider81
Increased my rate after 6 solo plays. After some initial doubts now the game flows very smoothly and the difficulty level seems perfectly balanced to offer interesting challenges. I’m mostly a solo player and Founders of Gloomhaven in that version is an excellent logistic puzzle game. It sometimes reminds me the feeling of Roads and Boats from Splotter Spellen, but in a much more interesting and less fiddly way. Moreover, you are not simply trying to beat your best score: your objective is first to successfully complete the delivery of 6 prestige buildings in 7 turns, which is already a challenge and, most important, gives you a tangible and concrete objective which is an added value for a solo game. I’m now waiting to try the 2-player game with my wife. Some comment on what I don’t like that much, which is more on the cosmetic side rather than the gameplay: - I would have preferred monochromatic roads to improve map readability, or at least having the road tiles with monochromatic on one side and realistic crossroad on the other - tier I/II/III/prestige building tiles should have been better highlighted to improve map readability, e.g with different background color or with a coloured border
bbhalla
Initial Impression: This is a tough game to form first opinions on because I can see that repeated plays will undoubtedly reveal subtleties in the game mechanisms. However, it's these mechanisms that I am hesitant about. Everything integrates thematically well together ... I just feel that there are too many of them in one game. I've always believed that the best designed games are those in which the designer throws everything into it and eventually pares the design down to its fundamentals in order to distill the experience into the most fun for the least rules overhead. With this design it seems as if there was very little in the way of distillation. It's a simple game that's been made complex rather than a complex game that's been streamlined. Of course, I would still like to experience more plays in order to see everything that this game promises to offer.