Founders of Gloomhaven
90m - 120m
1 - 4 Players
This mechanic requires you to place a bid, usually monetary, on items in an auction of goods in order to enhance your position in the game. These goods allow players future actions or improve a position. The auction consists of taking turns placing bids on a given item until one winner is established, allowing the winner to take control of the item being bid on. Usually there is a game rule that helps drop the price of the items being bid on if no players are interested in the item at its current price.
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Variable Player Powers
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
For me this came down to a few things, but overall the visual aspect of the game is the issue. With so many connections, small tiles, and indistinct art the game just didn't flow well and left a lot of people drawing connections through other's bridges etc by mistake. Seems like a clunkier version of things like Tigris and Euphrates, or Qin.
Played Cat's copy 4 handed at Brunswick - good game - elements of Concordia in card play and Andy thought it reminded him of Transamerica because of the open road connections
Played a pre-kickstarter copy and enjoyed it a lot. Very excited to play it some more and get final artwork for it. 10/19 Downgrading to a 6. Would never actively seek it out and probably push for a different game.