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Forum Trajanum
60m - 120m
2 - 4 Players
Ages 12+
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
46.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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agentpatman
We are feld fans, so we are clearly biased. However, we enjoyed the different mechanisms and strategies for different paths to victories. A lot of mathyness in a good way to determine the best route. Some player interaction with passing one of your tiles and choosing between the two. Player powers that you have to pay for, points you have to pay for, everything just melds really well. We did struggle a bit with whether or not the construction sites count as colored sites for the building based trajan cards. Still not sure the answer but we didn't have any problems learning although we are familiar with Felds other works. Another great one to play when your looking for a puzzle.
Big B
Set up and all the component tiles are a bit fiddly. I like efficiency puzzles and navigating your way through limited options tactical Euros, but this one might be a little too at the mercy of randomness. Hard to make truly planned strategic decisions at certain points. Still, I like how most of mechanisms work and it's enjoyable enough. Feels like it has the potential to grow over time with more plays.
a2b2c517
Good side Feld. Kind of twist of Castle of Burgundy (6.0, because if I'm getting time 90% of the time I might just pick CoB over this) The game is challenge player in multiple ways of tile-laying and unlocking spaces. The down point might be the lack of combo time like in CoB The game is a little over price with unnecessary big meeples that didn't and any theme value to the game a simple cube with lower price can't get the complain as it already has.