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Forum Trajanum
60m - 120m
2 - 4 Players
Ages 12+
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
46.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Big B
Set up and all the component tiles are a bit fiddly. I like efficiency puzzles and navigating your way through limited options tactical Euros, but this one might be a little too at the mercy of randomness. Hard to make truly planned strategic decisions at certain points. Still, I like how most of mechanisms work and it's enjoyable enough. Feels like it has the potential to grow over time with more plays.
bbkoene
very dry game : it has everthing a good Feld game asks : different ways to victory, a lot of ways to score points, too much possibilities to choose from and so on. I will give this game one more try but I'm afraid it will be forgotten soon.
Beowulf
[i]Posted: 11/14/18, Rated: 7[/i] My opening "hot game" of this year's BGG.con. Had to learn it from the rulebook, which while functional was still a bit of a slog due to all of the special powers. Quick summary: pull citizen tiles off of your [i]colonia[/i] (player board), keep one, pass one, and then decide which of the two tiles you're holding to use in order to gather resources. Use these resources to do other things, and then choose a building action. Choosing actions and buildings will offer you the opportunity to advance on four different tracks (library, market, vendor, and upgrade), plus one contiguous area puzzle. Typical Feld game in which most of the time you feel like you're working in your own world, and then looking up to see how you're faring against your competition. Could be some volatility due to the randomness of drawing tiles from your board, and what you're given each round. Might be too rigorous for this foundation, but still fun figuring out the puzzle.