60m - 120m
2 - 4 Players
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
This is a really great game, I love all the bits and pieces and the building aspect of it. Right up my alley. Includes: Essen promo cards
09/22: Have some balance concerns. It seems like if you don't advance the scoring track, you lose, but depends on what tiles you get, you may not get many opportunities to do so. Maybe I'm wrong, but the last play was unpleasant enough that I'd rather just keep to my favorite Felds. 11/7/19 - Based on 2 plays, I am calling it a 8. Great, smart Feld game that's pretty unique. It's not the sort of game that I feel can really be evaluated in two plays, but I do want to play it again. I do wish it wasn't quite so dry in theme, but it's mechanically solid, which I feel makes up for it.
This game is really quite interesting. The mechanics are very easy to understand and the drafting feels interesting. The round-goals are challenging but not impossible and finding the right combination between all the different actions, tableau building and upgrading your actions is very tricky. Similar to all other Stefan Feld games, it does not really matter what you do, nearly all actions will give you points, but some will give you more points than others, especially when properly chained. The game feels a bit like Bingo (street cards) meets Tableau building (colored buildings + workers with active population) with resource conversion (tile drafting for workers which are used for tableau building).