120m - 240m
2 - 5 Players
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
In storytelling games, players are provided with conceptual, written, or pictorial stimuli which must be incorporated into a story of the players' creation.
Finally got it to the table. My co-op group enjoys this very much. Character stories are silly and fun. German voiceover is okay, but several sound files are missing, including the introduction text of at least one scenario.
Story games are my favorite kind of board games. I've played many such as Time Stories, Tales of Arabian Nights, Agents of Smersh, Above & Below, Near & Far, Adventure Games: The Dungeon, Escape Tales, Dead of Winter, etc... This game brings all the best parts of the aforementioned story games all together into one well done package. The excellent voice acting and sound effects in the app helps the emersion so well. Reading large blocks of text can be tiresome, but with the app it was an absolute pleasure. You get a main story line to follow along with individual player character stories and some random event stories which bring it all together into an excellent narrative. If you like story games, this is the best one I've every played. Perfect for a family with older kids. Content is PG to light PG-13. I'd love to see expansions or a re-skin with a space, zombie or spy theme. Insta-buy for me. Cons: --I had to house rule the deaths, so that we could continue with the story instead of just starting over. I wish they had added a fail-forward mechanism where there is no game over, but instead if you fail it just changes the story. --Not exactly a con, but something to be aware of: You must have the same group available for a total of 4-5 hours to finish a story. You can save anytime and come back later though. --I can see this one losing replay value fairly quickly, as we had two very similar encounters already in the first game. I'm probably going to stager my plays of this one over time so that I don't remember the random encounters so clearly.
Love the idea of sailing around with your crew members as the story unfolds. But the gameplay is very fiddly with lots of reading involved. Would be nice if the action selection part was simpler and clearer so that turns were quicker and didn't get in the way of the story so much. Also I got an item which seems super unbalanced - I got to steal a reroll or item of anyone who rolled a 1 or 12, which just kept happening over and over. Ended up with like 10 rerolls and everyone else had none :o