72.00€
In stock
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garyjgeoaccess
Excellent game. Very unusual. Not the standard game mechanics. Each game is composed of three smaller games: 1. Design (where you use the Design cards to create a chain of cards that meet the requirements of a Disease and possibly a Mutation), 2. Build (where you use blocks to build the design that you created earlier, possibly learning that your design is unbuildable--but if successful, earning Data and Knowledge that you use to draw Universal Vaccine tiles), and 3. Capture (my word not the rulebook's--in which you lay out a puzzle from the Universal Vaccine tiles that you gathered after the Build phase and attempt to capture insight regions by closing circuits that contain the insight icons--the more circuits you capture, the more points you earn--like your vaccine is now killing the disease in the field). If you earn enough insight points, you win the game. Parts 2 and 3 are very challenging and unique. I really like the challenge of using the blocks to build the design. The puzzle aspect is also very challenging. The game can be played with teams or solo (although the game's verification aspect is a little iffy when you're verifying your own designs and builds). The rulebook is not very good. It makes the game seem very complicated. But it really isn't. Another case of a game designer who did his game a disservice by writing his game's rules.
Gorbihn
Honestly, I don't much care for any game that has a timer, nor do I care for board games that want you to have an App downloaded. This game isn't exactly standard, as all you are really doing is laying out plans for stacking blocks, and then stacking them to see if they stand.
Faolain
Really fun cooperative game. Though everyone has something to do, no one is set in a job. If you aren't making progress on your build, you can work on the universal vaccine tiles, or validate other people's builds. There are lots of tweaks for the difficulty, you'll need to play a few games adjusting that until you find the balance for your group.