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Flash Point: Fire Rescue – Dangerous Waters
Expansion of:
Flash Point: Fire Rescue
45m - 45m
2 - 5 Players
Ages 10+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
14.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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garry_rice
Fun expansion that adds a few more fire fighting effects to the game and changes the location to a ship and submarine, each of which add their own twist to the game. The submarine in particular is challenging with lower player counts as you have a long area to cover, and you have to watch the fire doesn't take out the rescued people as well.
Flemeth
Superbe extension proposant 2 nouveaux plateaux de jeu : le sous marin et le bateau. Les espaces sont cette fois composés de machines à protéger sous peine de destruction mettant fin à la partie, de portes pouvant se bloquer, de murs laissant passer la chaleur, d'escaliers, d'infirmeries pouvant prendre feu etc. Toujours autant de tension et de fébrilité, à posséder absolument.
Corran Horn
Bulkheads are neat! And a cause for headaches, too! And having to keep the fire away from the engines doesn't make things easier. But the really interesting thing is the submarine board. Long, claustrophobic, only one entry point that can even be blocked off by fire, no way to get victims off board so you could still lose them after they've been rescued... Very hard, but great board.